10x System Scale

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Author: mzilli

Last revision: 18 Apr, 2021 at 06:16 UTC (36)

File size: 2.24 MB

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Description:

"Space is big. Really big. I mean, you might think it’s a long way down to the road to the chemist, but that’s peanuts to space…"
— The Hitchhiker’s Guide to the Galaxy

This mod makes a number of changes, major and minor, to the game. First and foremost, the scale of solar systems had been multiplied by ten, spacing out the planets and moons to be more visually pleasing. This is lagely just a perspective change; ships will still cross systems as fast as before. The game’s pre-scripted systems are randomized a bit more: many have been reworked into binaries or trinaries, planets generally have more moons, and there’s more variety to the precursor and fallen empire systems. Dyson Spheres, Ringworlds, and Matter Decompressors can now be built in binary or trinary systems, and even in the same system if you so choose! Lastly, the mod adds many more varieties of multiple-star systems: you can encounter quaternary, quintenary, and sextenary systems across the galaxy, and of course you can choose to start in such a system if you desire.

For more detailed information, including mod compatibility, please see the wiki page here[stellaris.paradoxwikis.com].