Flexible Core Planet Cap & Resettlement Cost (2.8)

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Authors: Scurie, Legendarymarvin

Last revision: 11 Nov, 2020 at 19:36 UTC (11)

File size: 1.73 MB

On Steam Workshop

Description:

# Flexible Core Planet Cap & Resettlement Cost

Flexible Starbase Cap, Ship Cap, Admin Cap & Resettlement Cost

This mod started out as a simple increase of the core planet cap, because even before the game released I thought players should have the option to play without sectors. Over the time it got some extra features like a resizing of the resettlement window because the default one couldn’t handle having a lot of non-sectors planets.

But as the game evolved, so did the mod. It got an option to set a flexible limit on planets, other caps one might want higher got added and with 2.2 the initial reason for this mod got removed from the base game: Planet Cap & Sectors are no longer a thing in Stellaris.

These days the mod provides five edicts that fire events which the player can use to modify core aspects of the game:

* Increase the Starbase Cap
* Increase the Ship Cap
* Increase the Admin Cap
* Change Resettlement Cost
* Get More Envoys

The changes can be reset to default as well. Resettlement Cost has the problem of being weirdly implemented. So if you for example take the -100% option and have other modifiers for reducing Resettlement Cost, you will have a negative Cost. Can’t be helped with the current implementation.

NOT ACHIEVEMENT COMPATIBLE! Obviously.
The AI will not use this.

Compatible with 2.7
Available in English & German!
Also available in French thanks to https://github.com/lquattro

If you want to get older Versions of this mod, you can visit its **Github Repository**(https://github.com/metzbernhard/stellarisplanetlimit) and downloader older versions dating back to 1.3!