All in one Economy
Last revision: 19 Feb at 22:47 UTC
This is a collection of changes made myself to reduce the number and reliance on outdated mods and number of mods loaded.
Influence is the lowest income resource, even more so when you are using edicts, planetary edicts, recruiting leaders with low lifespans, colonizing… and so on. This will help you deal with all this upkeep on that low income.
This mod changes upkeep values only
Federation influence cost removed
Ship maintaince cut in half
No influence upkeep on outposts
Energy upkeep to stations is reduced
Building upkeep for farms and mineral production reduced
Gurantee influence cost is reduced
Defensive pact cost is reduced
If this mod causes any bugs or is not up to date let me know this is always in the works but I may not catch a bug or update sometimes. This modifies the files 00_buildings.txt , 00_defines.txt Cannot gurantee Yet it will work with all other economy mods.
==Updated for 1.9.1
Testing currently and thinking of other upkeep changes to be made balance changes will come with feedback and more testing.
-Pacts montly influence costs
and changes acompanying 2.0
-Edict influence costs (If anyone knows how to implement these let me know)