Elysium Ring System 1.8 (REDUNDANT)

If you liked this item, please rate it up on Steam Workshop page.

Author: TOOTHBRUSHDUCK

Last revision: 8 Nov, 2017 at 10:42 UTC (1)

File size: 9.22 KB

On Steam Workshop

Description:

Sann has updated the original mod and rolled all the improvements made in my version into the main version, which can be gotten here: https://steamcommunity.com/sharedfiles/filedetails/?id=856046406
This version will remain on the workshop in case of compatability issues for saves, but I recommend switching back to Sann’s ASAP

The mod Elysium Ring System by Sann, slightly modified and updated for 1.8.x
—————————————————————————————————————————————
Original Description:
This mod will provide you with an additional choice of starting solar system during race creation "Elysium Ring System". The system provides you with a huge starting advantage with access to a perfect ring world and 3 physics focussed ocean research planets. The Elysium system has a greek mythology theme with celestial bodys named after greek gods.

The Elysium System has the following features:

– The Elysiums System is a self sufficient star system similar to a fallen empire, consisting of 7 habitable zones.
– 3 Research Planets, with 5 planet modifiers on each, including both the 20% and 5% physics bonuses.
– 2 ring world zones with mineral plant fallen empire setups.
– 2 ring world zones with energy plant fallen empire setups.
– The system itself features all the strategic resources you could possibly need for an energy/physics build.

Recomended Race/Ethics:
I recommend you try:

Ethics: F.Materialist / any
Race: Ocean preference, Intelligent/Physics/any

DISCLAIMER: This is clearly cheating, however its fun!

Compatibility:
This is a DIRTY mod, it alters the "gamestart file" allowing starting planets to have planetary modifiers, this mod will conflict with any other mod that alters "game_start.txt". It should be compatible with 99% of mods as i’ve yet to come across another that alters this file, however if there are any conflicts it will become apparant right at the start of the game "before you unpause".
—————————————————————————————————————————————

Improvements:

  • The three planets now spawn as whatever your species ideal world type is, no more ocean restriction!
  • Added Lurantic crystals for that tasty energy weapon damage
  • Now contains 4 seperate systems:
    • Elysium RS Physics: all three research worlds with Physics on tiles
    • Elysium RS Society: all three research worlds with Society on tiles
    • Elysium RS Engineering: all three research worlds with Engineering on tiles
    • Elysium RS Balanced: One research type per world, one Physics, one Society, and one Engineering

    Known Issues:

    • Planet modifiers don’t appear: currently unsure of how to fix them, if anyone knows how please say so
    • If you play as a machine empire, numorous issues appear including ships, pops, and buildings disappearing

    I will likely continue maintaining the mod in my free time should Sann not return and continue maintaining the mod

    Original: https://steamcommunity.com/sharedfiles/filedetails/?id=856046406

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.