Endgame Unity
This mod adds 10 new unity ambitions, which add permanent buffs to your empire. Each of these buffs has 5 levels (Initial / Improved / Advanced / Extreme / Maximal).
This gives you the ability to use unity to permanently improve your late-game empire, in ways that are not possible with repeatable technologies.
Available buffs:
- Unified Diplomats:
- +1 influence per level
- Unified Subjects:
- +40 subject trust cap per level
- Unified Researchers:
- +10% research speed per level
- Unified Logistics Corps:
- +10% naval capacity per level
- Unified Terraformers:
- Requires the ability to terraform
- +20% terraforming speed and -5% terraforming cost per level
- Research options are granted at levels 1 (Ecological Adaptation) and 3 (Climate Restoration), if you don’t already have them.
- Unified Civil Engineers:
- +20% megastructure build speed and -5% megastructure build cost per level
- Unified Starship Engineers:
- Requires the ability to build titans
- +50/100/200/400/1000/250 hull points per level (for corvettes / destroyers / cruisers / battleships / titans / defence platforms)
- Research options (for increasing hull strength) are granted at levels 1 & 3, if you don’t already have them.
- Unified Weapons Engineers:
- +10% fire rate and +10% weapons range per level
- Unified Leaders:
- +1 leader level cap and +10% leader experience gain per level
- Unified Geneticists:
- Requires the ability to genemod
- +10% pop growth speed per level
- +1 to +3 biological trait points
- 0% to 25% species modification cost reduction (*)
- Research options are granted at levels 1 (Gene Expressions) & 3 (Genetic Resequencing), if you don’t already have them
- Unified Roboticists:
- Requires the ability to robomod
- +10% robot build speed per level
- +1 to +3 robot/machine trait points
- 0% to 25% species modification cost reduction (*)
- Research options for additional robomodding points are granted at levels 1 and 3, if you don’t already have them
(*) Each time you pick either "Geneticists" or "Roboticists", you will receive an additional 5% species modification cost reduction, up to a maximum of 25%. This is because the species modification cost reduction applies to all types of species modification, and a total of 50% cost reduction would be extremely overpowered.
Known bugs:
- Decreased megastructure build cost is no longer present in vanilla, so the workaround I’ve used may break in a future version. It is definitely working in v2.2.5, but has been reported to be broken in v2.2.6 beta. Please let me know if you have any further details/problems!
Suggested companion mods:
- Increase Leader Level Cap to 20 – so that you can get the full benefit of the "Unify Leaders" buff.
Technical info & compatibility:
- This is a clean mod – no vanilla files are overwritten. As such, it should be compatible with any mod that doesn’t drastically alter the core game.
- The Unified Roboticists buff is split in two internally – different buffs for machine and biological empires.
- The buffs should be properly gated if you don’t have the necessary DLC (ie. you shouldn’t be able to select them if you can’t use them). But I have not fully tested this.
Earlier versions / Beta versions:
- All of my mods are available on Github[github.com].
TLDR:
- Tested version: 2.2.4
- Required DLC: Apocalypse (to enable Unity Ambitions)
- Ironman compatible: Yes
- Achievement compatible: No