Endgame Unity

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Author: jonjowett

Last revision: 21 Mar, 2019 at 17:45 UTC (10)

File size: 7.17 KB

On Steam Workshop

Description:

This mod adds 10 new unity ambitions, which add permanent buffs to your empire. Each of these buffs has 5 levels (Initial / Improved / Advanced / Extreme / Maximal).

This gives you the ability to use unity to permanently improve your late-game empire, in ways that are not possible with repeatable technologies.

Available buffs:
  • Unified Diplomats:
    • +1 influence per level

  • Unified Subjects:
    • +40 subject trust cap per level

  • Unified Researchers:
    • +10% research speed per level

  • Unified Logistics Corps:
    • +10% naval capacity per level

  • Unified Terraformers:
    • Requires the ability to terraform
    • +20% terraforming speed and -5% terraforming cost per level
    • Research options are granted at levels 1 (Ecological Adaptation) and 3 (Climate Restoration), if you don’t already have them.

  • Unified Civil Engineers:
    • +20% megastructure build speed and -5% megastructure build cost per level

  • Unified Starship Engineers:
    • Requires the ability to build titans
    • +50/100/200/400/1000/250 hull points per level (for corvettes / destroyers / cruisers / battleships / titans / defence platforms)
    • Research options (for increasing hull strength) are granted at levels 1 & 3, if you don’t already have them.

  • Unified Weapons Engineers:
    • +10% fire rate and +10% weapons range per level

  • Unified Leaders:
    • +1 leader level cap and +10% leader experience gain per level

  • Unified Geneticists:
    • Requires the ability to genemod
    • +10% pop growth speed per level
    • +1 to +3 biological trait points
    • 0% to 25% species modification cost reduction (*)
    • Research options are granted at levels 1 (Gene Expressions) & 3 (Genetic Resequencing), if you don’t already have them

  • Unified Roboticists:
    • Requires the ability to robomod
    • +10% robot build speed per level
    • +1 to +3 robot/machine trait points
    • 0% to 25% species modification cost reduction (*)
    • Research options for additional robomodding points are granted at levels 1 and 3, if you don’t already have them

(*) Each time you pick either "Geneticists" or "Roboticists", you will receive an additional 5% species modification cost reduction, up to a maximum of 25%. This is because the species modification cost reduction applies to all types of species modification, and a total of 50% cost reduction would be extremely overpowered.

Known bugs:
  • Decreased megastructure build cost is no longer present in vanilla, so the workaround I’ve used may break in a future version. It is definitely working in v2.2.5, but has been reported to be broken in v2.2.6 beta. Please let me know if you have any further details/problems!

Suggested companion mods:

Technical info & compatibility:
  • This is a clean mod – no vanilla files are overwritten. As such, it should be compatible with any mod that doesn’t drastically alter the core game.
  • The Unified Roboticists buff is split in two internally – different buffs for machine and biological empires.
  • The buffs should be properly gated if you don’t have the necessary DLC (ie. you shouldn’t be able to select them if you can’t use them). But I have not fully tested this.

Earlier versions / Beta versions:
  • All of my mods are available on Github[github.com].

TLDR:
  • Tested version: 2.2.4
  • Required DLC: Apocalypse (to enable Unity Ambitions)
  • Ironman compatible: Yes
  • Achievement compatible: No