Starvation – Rationing & Death
The AI in Stellaris can struggle with food- if it loses a planet and winds up in starvation, the unhappiness and unrest can bring its mineral production so low it can’t afford to redevelop any tiles into farms to stop the starvation, and it stagnates. This mod aims to fix that!
Once an empire starts starving, there is a roughly 6-month window before the consequences get serious. Then, roughly every 6 months one random starving biological pop on each planet will die. This will eventually bring the population down enough that the empire has enough food!
This mod also tweaks the ‘Food Deficit’ effect to completely prevent pop growth, and boost emigration.
If you like this, you might also like:
- Claims Decay – Dynamic Diplomacy: Friendly empires will renounce their claims on each other over time. Diplomatic Grants makes neutral empires do it too.
- Gateway Icons – Construction Notification: Gateway construction sites appear on the galaxy map just like broken gateways.
- Smart Modification – Traits by Tile: Allows you to modify pops with traits based on the tile they’re working.
- Overharvest – Unsustainable Development: Adds policies that give you bonus production, but generate permanent blockers.
- Raiding – Better Bombardment: The raiding bombardment stance grants resources as well as abducting pops.
- Loyal Subjects Have Nothing to Fear (from the Colossus): Loyal vassals and tributaries no longer suffer opinion penalties when you crack a planet.
Revisions:
Old revisions of this mod are available below. Click the link to download.