( Old ) Legendary Worlds – for 1.8.x

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Author: dany.toss

Last revision: 7 Feb, 2018 at 17:13 UTC (8)

File size: 851.97 KB

On Steam Workshop

Description:

Legendary Worlds

This mods adds special planets (legendary worlds) by giving them a planet modifier. Most of them will have a huge buff on certain areas. Planets on vanilla are mostly the same and this feels boring. So this mod adds a planet variety and diversity in a special way, not completely overhauling everything. It can change a lot of balance, but thats nothing unusal. If you find two extra 25 worlds of your type in early this is unbalanced too. The chances are very small, but if you are lucky and find a legendary world next to your homeworld it could change some balance. Also there are two "different" world classes:

Common Legendaries

There is a set of three legendary planets (see screenshots) that occur more often (about 1 of 10 planets). One for each climate: Ocean, Continental and Tropical worlds can get a food bonus, cold weather planets can get a mineral bonus and hot climate planets can get a energy bonus. So every empire will get a unique bonus once colonized enough worlds of their type.

True Legendaries

There are lot of very powerful modifiers, that most planets can get on random. They are really rare, and in a small galaxy you might have only 1 or 2 of this kind in the whole game. So if you play several games, you will find a new legendary from time to time. Keep in mind that all planets, even those without any legendaries, have a very small chance (0.x %) to spawn a small random ancients building or other mini-events.

Ancients and Buildings

This mod adds a fallen precursor race, called ancients (very creative, i know). You can find buildings from them or even a homeworld with more special ancients buildings. All other new buildings belong to a special legendary, so they can only be built on those worlds. That’s because i dont want to add more "everywhere buildable" buildings to the game, as they are more than plenty on the workshop.

Included
  • 20 new legendary modifier
  • 14 new special buildings
  • 4 new survey events
  • 2 new tile blockers
  • 1 new technology
  • 1 new mini event
Compatibility

Compatible with all DLC.
DLCs not required.
Language files for every language included. (all texts english only)

No vanilla files were harmed during the modding process. Should be fully compatible with almost any mod.
However there can only be ONE file in the game for borders of planet modifiers. Any mod which alters this file, will consult in small graphic bug (you wont see the borders around).

Have Fun finding all legendaries 🙂

I have tested every legendary ingame, they all did their job working. But i am no modding expert, so please feel free to report any bugs/strange behaviors as they occur, and i will see what i can do.

Updates

V1.2:
Fixed a bug that made robofarming Technology not researchable. (Thanks to Spac)
Lowered Food Requirements for Ancients Buildings by 50%.
Two more Ancient Buildings can be randomly found at very low chances.
Minor balancing changes to some modifiers.

V1.1:
Added a new Technology and a new Building (for machine Empires to get Food for ancients buildings)
Both the Technology and the Building will be limited to Machine Empires only, that have at least one Ancients Building within their borders. Also the Special farm will be only buildbable on a world with at least one Ancients Building.
Note: As i have no SD on my own, i can not test this.