Machine Leader Repairer

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Author: jasonpepe

Last revision: 17 Nov, 2023 at 01:57 UTC (17)

File size: 510.98 KB

On Steam Workshop

Description:
MLR fix your Toaster leader breakdown problems!

For Stellaris version 3.8+
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[paypal.me]

[discord.gg]

You don’t need Synthetic Dawn DLC or Utopia DLC for this mod works.

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Why this mod appear?

In 1.8, there’s a chance that every decade, 12% of chance your Toaster leaders could die after 200 days, and it’s Machine & Synthetic Empires Only.
I don’t like my Machine leader or synth empire’s leader can die from some random breakdown feature. ( While organic leaders can long live from their +1s social repeatable tech, and why in the world normal empire’s synth leaders can live happily forever? )
Considering all Toaster leaders should be able to fix, this mod appear.
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How does it work?

Should your hard-work synth or machine Toaster suddenly breakdown for irrational reason, with enough resources, you can fix them like it’s completely new.
There are 3 ways to fix your machine Toasters (Or synth):

  • Spend several Influence ( and Unity, if you have ) to fix them.
  • Cost some Minerals and enough Energy for building them a new body.
  • Spend some monthly Energy and enough monthly Minerals for them, usually it’s cheapest, but will take 1-3 years to finish.
    ( All these methods cost depends on the malfunction leader’s skills. )

Some methods won’t appear if you have insufficiently resources.
Should you don’t want to or can barely afford that, you can just disassemble them, and gain all resources&data from your broken Toaster.

In addition, this mod altered the malfunction events – from Machine & Synthetic Empires Only – to all normal Empires, so every empire’s synth could die.
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Compatibility

No vanilla files edited.
In order to function properly, 2 events from vanilla are edited:

  • syndaw.11 : From "synthetic_dawn_events.txt".
    Triggered by "00_on_actions.txt" every decade. I altered it’s trigger condition from machine&synthetic empire to all playable country, for gameplay balance.
    ( It makes zero sence that Normal empire’s synth can never breakdown )
  • syndaw.12 : From "synthetic_dawn_events.txt".
    This is the gateway that handle evil 12% chance of RNG – Causing machine&synthetic leader dies for nothing, I added my mod events to it, so every Toaster can be fixed with enough resources.

Anything that alter event "syndaw.11" and "syndaw.12" will break this mod.

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Currect Localisation

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Special Thanks

    (Synthetic Dawn DLC events Authors)

  • Maximilian Olbers
  • Miranda van den Brink
  • Dee Majek

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If you noticed grammar error or typo, please let me know so I can try to correct it. Thank you!