Tomb World Start Systems

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Author: cbshing

Last revision: 20 May, 2018 at 21:43 UTC (3)

File size: 8.06 MB

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Description:

Mod that adds 7 unique tomb world start system initializers, including Vault Dweller start, Wastelander start, Mutated start, and tomb world versions of Earth. Each tomb world start system has a random setup, a unique bonus start feature related to it, and unique start message. No files are overwritten in making this mod, so should be compatible with most mods.

******MAJOR CHANGE 11/13/17*******: The Nuked Sol Start no longer provides any bonuses. The 3 new tomb world Earth starts replace the features of the Nuked Sol Start. This does not affect CURRENT SAVES, only NEW GAME STARTS.

Features:

  • Seven unique Tomb World start systems: Each system is a random system with a single habitable planet that is a tomb world. The location, type, and number of planets can change each time you play.
    • Vault Dweller Start (Medium Start): Begin on a tomb world as a species that survived a nuclear war in a vault complex. Due to living underground for so long this society has not adapted to the surface world. Begins with a unique building Vault Complex that replaces Basic Science Lab (+3 science & +3% research speed). *Note, as @captainradish pointed out, this is a very hard start if your species has the unadaptive trait.
    • Wastelander Start (Easy Start): Begin on a tomb world as a species that survived a nuclear war through adapting to the wasteland. Due to surviving in the wasteland for so long this society begins with Tomb World Adaption technology.
    • Mutated Start (Easy Start): Begin on a tomb world as a species that mutated into the dominant species following a nuclear war. Due to mutating on the planet, this species starts with Tomb World Preference.
    • Nuked Sol Start (Easy Start): System modeled after Earth’s solar system, with a tomb-world Earth. There are no bonuses. Depreciated: Begin as a Human species (use Human portrait) that survived a nuclear war in a vault complex. Or begin as a Mutant species that evolved post-Humanity.
    • Vault Earth Start (Medium Start): Begin on tomb world Earth as a species that survived a nuclear war in a vault complex. Due to living underground for so long this society has not adapted to the surface world. Begins with a unique building Vault Complex that replaces Basic Science Lab (+3 science & +3% research speed). *Note, as @captainradish pointed out, this is a very hard start if your species has the unadaptive trait.
    • Wasteland Earth Start (Easy Start): Begin on tomb world Earth as a species that survived a nuclear war through adapting to the wasteland. Due to surviving in the wasteland for so long this society begins with Tomb World Adaption technology.
    • Mutated Earth Start (Easy Start): Begin on tomb world Earth as a species that mutated into the dominant species following a nuclear war. Due to mutating on the planet, this species starts with Tomb World Preference.
  • Unique Starting Messages: Each system has a unique start message related to your species origin on their now tombed home world.
  • Custom Empire AI Compatible: If you create a custom user AI empire with one of the start systems above, the AI will begin with the features listed above. AI will never randomly spawn with this start, only user created empires.
  • Home World Restoration Event: For a non-Mutant start, when your homeworld is restored to its original climate via terraforming a flavor event will fire that gives you unity, influence, and a small happiness bonus for 10 years.

Utopia Features:

  • Syncretic Evolution: With the syncretic evolution civic, the subservient start species will have a tomb world preference.

Synthetic Dawn Features:

  • Mutant Start Secondary Species: With the assimilator or servitor civic, the secondary species will have a tomb world preference.
  • Vault Dweller Start Vault: When starting as a machine species, except for the servitor civic all other machine empires will have a customized vault with different effects.

Compatibility:

  • Compatible with 1.9.* Boulle
  • Accessible for all languages (although text is only in English)*
    • Partial Spanish Translation made possible by@io
  • No files were altered in the making of this mod, so should be compatible with most mods.
  • May have some minor issues if using non-vanilla (modded) planet preferences or with a mod that overwrites the vanilla planet preferences, though this can be patched. May have compatibility issues if using a mod whose code runs at game start, especially if said mod modifies the start system.

Upcoming Feature:

  • Investigating alternative method to provide an enslaved co-dominant species***COMPLETED***, see Codominant Evolution mod.
  • More features for Synthetic Dawn.

Tomb World Mods:

  • Cockroaches of Earth: Simple prescripted empire mod to let you role play as the vanilla Stellaris Cockroach species from a tomb world Earth.
  • Tomb World Creation: Mod that adds the option to terraform planets to tomb worlds.
  • Tombing Planets: Mod to allow the player to tomb planets, changing inhabited planets into tomb worlds and obliterating the colony.

Start System Mods:

  • Machine World Start System: Mod that adds a custom start system that allows you to begin on a machine world covered with artificial structures. The thin atmosphere consists mostly of industrial pollutants and is not capable of supporting biological life.
  • Mechanist Start System: Mod that takes the Mechanist civic and turns it into a custom start system. This way you can have the benefits of starting as a Mechanist without losing a civic slot to a permanent civic!

Other Mods:

  • Codominant Evolution: This mod adds a selectable permanent civic to let the player start the game with 4 Pops of another, codominant, species.

If you have a mod that you would like to be compatible or find a bug, please let me know in the discussions section below. Also, please leave any feature proposal ideas you have. I look foward to your suggestions.

*Note from Author: I made this mod first as an addon to the Cockroaches of Earth mod, but later because I was curious if a players can use a custom initializer to provide a unique start and backstory. That being said, I think system initializers are under utilized and can provide some interesting background starts. I want to thank cray935 for releasing the Survived through Ages mod. It inspired me in making this mod. Let me know if you are looking for any other features in your tomb start roleplay. If you like my work I hope I can bring you more Start System mods in the future. Enjoy!

***Special Thanks!***

  • Special thanks to @io for helping to provide a Spanish translation for this mod!
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Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Apocalypse
Revisions:

Old revisions of this mod are available below. Click the link to download.