Animated Portraits – The Hidden Eye

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Author: silfae

Last revision: 19 Jan, 2018 at 20:24 UTC (4)

File size: 14.57 MB

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Description:

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Contents

Animated Portrait Set
Two fully animated portraits.
They twitch, and blink, and look around, and breathe, just like vanilla portraits. Both sets have various skins and sexual dimorphism. The humanoid set has custom clothing and hairstyles.
You can easily use this set to create any Custom Empire you like, just like for the vanilla portraits.
The portraits are divided into three sets: a humanoid one, a reptilian one, and a mixed one (humanoid pops and leaders, reptilian leaders and rulers).
The AI will not use any of these sets to create random Empires.

Custom City Set
A flashier, more sprawling version of the mammalian city set.

Custom Civics
The mod comes with two additional civics: Geneticists and Parasitic Evolution. The first allows an Empire to start with a few of the bio-engineering technologies already researched, the other is a mix of Rogue Servitor and Syncretic Evolution (as such it requires Utopia DLC to work), and is better described below.
Neither will be randomly picked by the AI, they will only be used in your custom Empires.

Custom Traits
Nine new advanced traits for organics and three new traits for robomodding, all negative, crippling additions to torture and control your subjects to your heart’s content.

Custom Room
Synthetic-inspired room.

Custom Empire
The Global Earth Order, a Secret World Order (materialist/authoritarian/xenophobe). I’ve set this Empire as capable of spawning on its own (although it won’t spawn always), unless the player is using it, in which case it will never spawn.
If you wish to disable the Empire from spawning while not using it yourself, you need to either disable the mod before starting up Stellaris, or go to the mod folder (Steam/SteamApps/workshop/content/281990/… /slreptilian_portraits/prescripted_countries/) open the slreptilian_prescripted_countries file, search for spawn_enabled=yes, and edit it to: spawn_enabled=no.
You can also edit it to: spawn_enabled=always, if you wish the Empire to always be spawned in your games.

NOTE that the Global Earth Order uses the Parasitic Evolution civic, which means it won’t appear in your list if you don’t own the Utopia DLC. All the graphical additions on the other hand will still be available for use.

Compatibility

This mod does not affect any vanilla files, nor does it add any gameplay feature. I don’t think it should cause any conflict with most other mods, although there might be exceptions I haven’t thought of.

Parasitic Evolution

If you pick this ethic (which is set for the Global Earth Order but can be picked by any Empire with a degree of Xenophobe), your gameplay will be a little different:
-You will have a secondary species, which will make up the majority of your starting population (only one pop of your main species).
-Just like for Rogue Servitors in vanilla, your Empire will keep track of the number of slaves within it and apply a modifier depending on its percentage. The higher the number of slaves is compared to the total population the better.
The logic behind the mechanic is that society in your Empire is secretly controlled by your main species. As long as your slaves don’t know of your existance, you can subtly control them without them even realizing that they are slaves, which, in the game, results in an opinion and production bonus allowing the player to use enslaved pops on power plants and science labs (though they still won’t bee as profitable as free pops).
The more the number of free people grows, the harder it is to keep the slaves unaware of their condition and keep your own ranks free of corruption and dissenting ideas.

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