Spaceports Expanded

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Author: TheRenegade

Last revision: 8 Dec, 2017 at 22:30 UTC (7)

File size: 1.28 MB

On Steam Workshop

Description:
Mod version 2.0

For Stellaris Version 1.9.X

I am currently looking at how and if I can update the mod for 2.0 and higher. No promises, they made some pretty intense changes, so we shall see

Mod Details

Tired of vanilla Spaceports? Tired of them falling like a house of cards the second a fleet comes into your system? Do you feel that Spaceports SHOULD be a force to be reckoned with? Well then, THIS is the mod for you!

I felt that the vanilla spaceports were too weak and fragile. So I hunted out a mod that made them better. Well that mod ceased being updated as of 1.8, so I took it on as a personal prject with permission of the previous author. First I did a basic update to make it 1.8 compatible, and then I went about doing virtually a complete rewrite.

Now your Spaceports can reaach over 100k at end-game (properly fit of course), and should be able to take enough of a beating that your fleet can come in and back it up.

Modules Added

Full break-down here

But in short, I’ve added

  • 3 Armor upgrade modules
  • 4 Army/military upgrade modules
  • 6 Energy Mdules
  • 3 Food modules
  • 3 Hull Modules
  • 9 Media and Propaganda Modules
  • 4 Mineral Modules
  • 3 Shield Modules
  • 3 Ship Assembly Arrays
  • 11 Strategic Resource Modules (steep costs associated with them)
  • 3 Weapons Upgrades
  • 14 Weapon Modules
  • 2 Hangars
  • 4 Observation/Sensor Modules
  • 5 Science Modules

I have hidden them all behind tech that has vanilla requirements, so after you research Shields, you’ll get a research for spaceport shields, and so on.

Now yes, that is a lot, and I’ll explain myself. My reasons are

  • I felt that you should be able to have a "deathstar" spaceport for protecting those vulnerable front line systems (but have to give something up for that to happen)
  • I also felt that the previous version of this mod was WAY to OP for the weapons in it (400% fire rate and 400% weapons damage… wow)
  • I felt that a player should be able to play in their play style, you want a deathstar, you can have one. Want a tanky science station, you can do it, want a resource hub? DONE!
  • Having more modules makes it a little easier to ensure the AI uses the right ones in the right places.

Technologies Added

This could get huge and long, basically I have added a tech for nearly all the abvove modules. I have tried to keep the costs low so you can get modules when you need them, but not have a 25k Spaceport when you can only field a 2k fleet.

To help with the extra techs, I have added a tech that you should get rather early in the game that offers 5% research speed increase and 1 research alternative. Also, the science modules give a 50% boost to a planets output of it’s associated science type and a 5% to the others. That alone should make up for the extra techs, but I felt that having an overall boost in research speed would be more than fair.

I have also added 2 repeatable rare technologyies that increases Spaceports Hitpoints and Weapons damage. So longer games should result in bigger and better Spaceports.

Vanilla Files Modified
  • planet_view.gui
  • I do change some values in "defines.txt" but I don’t replace the actual file
  • planet_view.gfx

My Other Mods
RECOMMENDED MODS

KNOWN CONFLICTS

  • Any mod that alters the above vanilla files.

VERSION HISTORY

  • 2.0 – HUGE update, basically a rewrite
  • 1.0.4 – AI was doing sick things with building all the guns on spaceports, I have changed the AI weighting. Now the AI shouldn’t build them all, but I can’t promise they’ll actually build them at all. Big changes coming soon!!!
  • 1.0.3 – Found some obsolete components sets that were causing unintended duplication of costs in vanilla and other mod components, leading to a 350-550 mineral surcharge being added to ships. This should be fixed.
  • 1.0.2 – Fixed the back button/pink square bug. Removed the modified vanilla planet_view.gfx
  • 1.0.1 – Removal of Tiny Spaceport Modules
  • 1.0 – Initial Upload