Steven Universe Homeworld Gems

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Authors: Flemmi, TheBigE

Last revision: 3 Jan, 2023 at 15:11 UTC (29)

File size: 143.78 MB

On Steam Workshop

Description:
Species mod for the Homeworld Gems of Steven Universe.

Big thank to Puapka for the Thumbnail

also a big thank to Anna Chloe Moorey she voiced the new Advisor
I found out about her over her YouTube Channel go check it out, she is amazing.

Current Content

  • A Pearl Advisor (<-advirsor only mod)
  • a new System that allows to modify the immortal ruler
  • Custom Empires
  • Character portraits – Not Animated
  • Origins
  • Civics
  • Events
  • Traits
  • Buildings
  • Custom Flags
  • Namelist: with hundreds and hundreds of names
  • Increased compatiblity with any other mods
  • and more
    this description is truncated cause steam deleted it and i had no backup.

Plannet future content

  • more events – I plan to hook into many systems without changing any vanilla files.
  • more traits
  • more civics
  • more origins
  • more buildings
  • new systems

Known Bugs

  • Sometimes AI gets a gem ruler portraits or the Gem Homeworld System.
  • Sometimes the ruler image doesnt update, reloading the save will fix this.

Important Player Info
To play this mod you need to construct kindergartens, you can do this by converting Farmland deposits into kindergarten deposits with a decision on the planet. You will have to build any district for the UI to update after the decision, this is just how the UI of the game works and idk how to get around this, for now.

In Short:
Decision:Kindergarten Site>Build:anyDistrict>Build:Kindergarten District>Kindergartener Job>Pop assembly

Copatibility info
one edit:
commongame_rules0_rules.txt
can_species_be_assembled = {…
The edit in this game rule was to add trait_geoloid to the possible species that can be assembled.
The rule change was added to ! The Merger of Rules 3.6 for increased compatibility.