Ringworld systems(updated for 1.1.0 beta)

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Author: moarlurking

Last revision: 2 Jun, 2016 at 00:12 UTC (1)

File size: 7.17 KB

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Description:

This mod expands on the ringworld start and ringworld builder mods .

This mod adds 3 different starting ring world systems.

Super ringworld – just like the mod this is based off of gives 12 habitable ring world slots.

Ultra ringworld – adds another ring behind super the super ring that is twice as big as the super to the system for 24 habitable slots and 36 total

Mega ringworld – adds another ring behind the ultra ring that has a whopping 36 habitable slots and 72 total for the system

This mod also allows you to construct ringworlds if you have living metal tech done for a sizeable upfront cost and depending on the size of system your building an even greater cost over 10 years as a malus to your energy/mineral/influence gain.

Minerals/Energy/influence malus for 10 years

regular = -83/-30/-1
super = -249/-90/-2
ultra = -789/-285/-3
mega = -1577/-570/-4

note i do not know how to do descriptions for things yet so they are numbered from 1 to 4 in the game if it does not say super/ultra w/e it goes from 1 being regular ring, 2 super, 3 ultra, 4 mega. they are also given random names but will always spawn close to where you build them at.

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Revisions:

Old revisions of this mod are available below. Click the link to download.