Linear Tech Trees

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Author: Shamis
Last revision: 4 Jul at 22:50 UTC

Description:

1.7.4 – Linear tech progression

Please rate the mod. Even a dislike is more than welcome, but if you decide to leave a dislike could you please tell me why you did so in the comments? Constructive criticism is the best way to improve this Mod.

Event triggers have been added to guarantee availability of tech options you have researched the prerequisites, creating a predictable research tree. This gives the ability to research specific technology lines for a less random feel to progression.

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Features:
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Linear tech progression (not used by AI)

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Baked in compatibility for the below tech mods:
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(-New Ship Classes & More v5.0-)

Improved Space Battles ALL MODULES

Stellar Expansion ALL MODULES

TFW’s Bunch of Ship Parts

Crystallis Ship Modules Expansion

LEX – Leviathan Events Xtended

Utopia Expanded

AlphaMod

Sins of the Prophets: Stellaris

The Zenith of Fallen Empires

Novus Orbis – Stellaris Overhaul Mod

Grim Darkness Total Conversion

Star Trek: New Horizons

Mobile Suit Gundam: Stellaris

***Can be used with any tech mod but the added technologies will not utilize the linear progression feature. If you ask nicely I would be more than happy to make additions.

change log:
06/29/17: Removed starter techs and repeatables, updated list of supported mods.
06/28/17: Add support for new mods, listed above.
06/25/17: Separated from A level playing field balance mod.

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