Megastructures
http://steamcommunity.com/sharedfiles/filedetails/?id=909547945
25/02/2018 – Update for 2.0.
Updated for 2.0.* – Equatorial Shipyard redesigned, now titled, ‘Equatorial Fabricator’.
Major New Features:
Citizen Science Array. Discovers (creates) new Star Systems, with a chance at finding some valuable surprises. Costs Unity to run. Limit: 1.
Resource Silo. Adds mineral and energy resource storage to your empire.
Planet Cracker. Reduce habitable or uninhabitable planets to dust, reaping the rewards in the process. Disclaimer: All liability for loss of life/species lies with the end user.
Equatorial Fabricator. Boosts planetary mineral production, migration speed and migration attraction.
Supertensile Solids. These give a modest boost to megastructure build speed, and spaceport health.
Forge Worlds. Unlocks Space Elevators, Equatorial Shipyards and the Planet Cracker.
Upcoming Features:
-Galactic HAROLD. HAROLD. HAROLD. HAROLD. We actually mean harold. Not Herald. What would a galactic herald even do? *fanfare* tada! It’s… the galaxy! No, we really do mean Galactic Harold.
-Society-based Megastructure Projects (secrets!).
-Planet-cracking. **Now Added**
-Communications Array.
-Diplomatic Conference Basilica
-Ethics based projects (maybe.)
-More stuff.
German – credit to Killy84
Russian – credit to Spectrum
On compatibility; Megastructures never has, and never will, overwrite or alter any vanilla game files. If you are experiencing compatibility issues with *insert mod name here*, it is not on our end. That said, there may be fundamental incompatibilities of style or feature that render using Megastructures and *insert mod name here* dysfunctional.
Any mods that alter system scale, or the scale of Ringworld parts will currently cause visual issues, such as the location of our megastructures in relation to planets etc.
Please report bugs below, and have fun. This mod will be receiving frequent updates over the coming days/weeks.