Xenophile & Egalitarian Robot Slavery Fix

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Author: Corusca Fire

Last revision: 10 May, 2017 at 00:09 UTC

File size: 5.12 KB

On Steam Workshop

Description:

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As PDX fixed the issues at which this mod was targeted, it will not be updated. However, I am leaving it up for people who are playing on old version numbers for whatever reason.
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You may have noticed that the xenophile faction has a huge (-20) happiness penalty for slavery, that applies even if you’re only enslaving robots! This means that any empire with a large xenophile component that isn’t materialist has to either take the happiness hit or not use robots at all, since only materialists can actually give them rights.

This mod fixes that by making the slavery happiness penalty not apply if it is only robot pops that are enslaved.

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Update:

Also due to citizen rights not being enabled for synths in non-materialistic empires, the egalitarians get mad too (because you can’t give the synths free migration)! I’ve fixed this as well now.

Update 1.6.0:

Update for Adams. Other changes:
-Egalitarians are now allowed get mad about synthetics not being given movement rights IF you are also materialist and have the synthetics technology (i.e., if you can give them the rights but don’t).

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If you would prefer a mod that straight up allows other ethos to provide citizen rights, try here http://steamcommunity.com/sharedfiles/filedetails/?id=903261548

So to summarize:
This mod: makes it so the xenophile and egalitarian factions don’t get unhappy about enslaved/non-migrating robots
The mod linked above: makes it so xenophiles and egalitarians can give robots citizen rights

Different fixes for the same issue (up to personal preference!)

Compatibility:
This mod changes the file that defines the xenophile and egalitarian factions, so it will conflict with any other mod that does so.