Reasonable Megastructures 2.0
I don’t like how megastructures work in several ways. I planned to fix that and made this mod. This mod isn’t 100% my idea, as I looked at two other mods for help on how to implement some things and make up an idea of how it should be.
Key Features:
- Master Builders gets the -25% building cost again, but reduced build speed increase from 100% to 75%
- Master Builders now makes Habitats 18 tiles instead of 15
- Ring Worlds and Dyson Spheres can be built in systems with non-colonized or colonized, habitable planets
- Dyson Spheres freeze the planet, removing any colony present
- Ring Worlds demolish all planets completely. Don’t expect anything in return if you lost a decent world.
- It’s now possible to upgrade multiple megastructures at one time, but it isn’t possible to starting several new ones at the same time. You can upgrade megastructures while a new one is being made.
- Repairing megastructures doesn’t prevent you from upgrading or building new ones.
- Removed megastructure limit set in 1.8
Disclaimer and Credits:
The MegaStructures Placement and Utopia Expanded mods were what I looked at for creating the features of this mod.
NOTE: I will not be updating this higher than 2.0 ever.
Change Notes:
Check the change notes to see the most recent changes.
Direct Link:
For those of you that can’t get it to work through the workshop, here’s this.
http://www.mediafire .com/file/w6wzzfma8drwhxq/RM%202.0.zip
Reasonable Megastructures 1.9:
For those that hate 2.0 like me, here’s the Stellaris 1.9 version of the mod! Enjoy Stellaris like it’s suppose to be.
https://steamcommunity.com/sharedfiles/filedetails/?id=1365629953&result=1
Leion247 Modding:
If you get the direct link, I recommend joining my group. I post an announcement for every update I make to any of my mods. Also you can keep up with the progress I’m making on future updates.
http://steamcommunity.com/groups/leion247modding