Enhanced Gene Modding

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Author: ParasiteX

Last revision: 7 Mar, 2021 at 14:10 UTC (14)

File size: 1 MB

On Steam Workshop

Description:

Enhanced Gene Modding by ParasiteX

This mod will give you an extra menu that will pop-up after successfully gene modding a species, and will give you extra customization options.

These options include:

  • Rename species.
  • Change appearance of species.
  • Modify all leaders, armies and colonizers of same sub-species to new genemod species.
  • Set gene modded species as your new founding species.
  • Convert a species you have gene modded into a subspecies of your founding species.
  • Designate a new homeworld for a species within your empire.
  • Change species class.
  • Change species name-list.
  • Convert machine species into robots by changing their species class.

Currently you can only change appearance of your species to the built-in and DLC exclusive species portraits.
You will need to have the DLC installed to be able to apply any of the DLC exclusive portraits.

Now support for custom portraits and namelists. You will need to manually download and install the custom portrait mod from this link: Custom Portraits[1drv.ms]
Unpack the zip into:
"My DocumentsParadox InteractiveStellarismod" folder for Steam
"~/.local/share/Paradox Interactive/Stellaris/mod/" folder for Linux
"~/Documents/Paradox Interactive/Stellaris/mod/ for Mac (yuck)
You can then go into the "genemodenh_customevents" folder and edit the files there with your favorite text editor.
More detailed instructions are located in these files.
To make the mod itself show up in your modlist, you need to go into the "Manage Mods" section in the Launcher, and then press the "Add more mods" button in the lower right corner to add the mod to your current playset.

You can only have one gene modding menu up at a time. This was made this way to avoid scripting conflicts.
So avoid genemodding other species while the window is still up.

Several of the more advanced options. Like changing to a different species class or converting species identity, requires the Genetic Resequencing tech from the Evolutionary Mastery Ascension Perk. If you don’t own Utopia, then you instead need Targeted Gene Expressions

Short delay of one in-game days before gene modding menu pops up after uplifting a species.

Cheat mode!
Cheat mode removes all the balance restrictions and prevents happiness penalties.
To enable cheats, type "event genemodenh.369" in console without quotation marks. Re-type it again to disable cheats.

Compatibility:
Should be very compatible with most mods without any major issues. It does not edit any vanilla files.

Not compatible with Ironman achievements

1.9.x version

Troubleshooting:
If for whatever reason the menu doesn’t appear when it should. Then you can try this console command to try and reset the mod. "event genemodenh.661".

If a species with 0 pops is still showing in menu. Then you simply need to modify the species template and click the trashcan icon in bottom to get rid of it.

Known Bugs:
If you save the game when the genemodding window is still up, and then reload that game. Then the window will be gone. And it won’t re-appear again the next time you genemod a species.
You can fix this by using the "event genemodenh.661" console command.

Check out my other mods:
Color coded pop status icons