Improved Space Battles [Graphics]

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Author: Ankain

Last revision: 8 Jun, 2018 at 09:04 UTC (10)

File size: 1.32 MB

On Steam Workshop

Description:
Improved Space Battles – expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons – including planet destroying, star system destroying and anti-fleet super-weapons.

Initial Compatibility Hotfix for 2.1. Sincere apologies for going MIA!

Improved Space Battles (ISB) attempts to improve both the visuals and gameplay of ingame Stellaris’s space battles. This is the standalone graphics portion of ISB and contains mostly cosmetic changes to the game’s weapons. It is intended for use with Improved Space Battles [Balance] which will modify the weapons/ships/gameplay to improve the mid – late game.

This mod does not change game balance and should be compatible with other balancing mods. It should also not affect your FPS much, if at all. Battles look better at fast or normal speed.

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Some clips from Improved Space Battles [Balance] when used with this mod


New Technologies Overview (v1.5 updated)[i.imgur.com]

Ragnarok[gfycat.com]
Firing the Spear of Cassius[streamable.com]

Erebus, Super-Carrier[gfycat.com]
Micro Jumping[gfycat.com](add-on mod linked at bottom)

Avatar destroying a planet[gfycat.com]
Avatar blown up[gfycat.com]
Avatar Construction Guide[imgur.com]

Destroying a star system[gfycat.com]
Epic Space Battle (Full video in gallery above)[gfycat.com]
2 Titans vs 10 Battleships[gfycat.com]

25 Oct – Changed the effects for Mega / Giga Cannons.

24 Jul – Updated missile / torpedo hit effects. Now with more lens flares![i.imgur.com] Also tweaked plasma effects.

8 Jul – Updated for ISB 1.3. Greatly reduced random ship height offset (105 -> 55) to fix some Avatar planet killer weapon bugs.

29 Jun – Further reduced opacity of aura circles. They are now almost invisible unless stacked.

26 Jun – Tweaked the effects for large scourge projectile weapon

11 Jun – Greatly reduced the opacity of the aura range circles. They can still be seen but should now be much less prominent.

10 Jun – Edited some of the more distinct hit sounds to make them less annoying (tachyon hit and distant plasma hit)

06 Jun – Updated Kinetic artillery/mass driver tracer effects. Comparison screenshots[imgur.com]

Feedback and suggestions are appreciated!

General Changes
  • Changed strike craft trails to be shorter and brighter.
  • Removed friendly aura icons around ships.
  • Reduced size and opacity of enemy aura icons around ships.
  • Increased the scale of solar systems for a larger space battle area.
  • Increased ship height randomness to make fleets look less 2D.
  • Silenced the buggy looping sounds from Prethoryn and Extradimensional Invaders.
Designed for use with