ZBeautiful Battles

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Author: Blackthorn

Last revision: 8 Dec, 2018 at 00:33 UTC (2)

File size: 82.94 KB

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Description:

This mod improves the battle aesthetics of the game by making changes that
alter the flow and spacing of space battles in Stellaris.

– Updated for Stellaris version 2.2 Le Guin (0d1c)
– Mod version 4.4 (PLEASE REFER TO CHANGELOG FOR DETAILS!!!!!!!)

-COMMONSHIP_BEHAVIORSSTANDARD_SHIP_BEHAVIORS.TXT
* Ship behavior tweaked by changing collision awareness, prefered
attack range, formation distance and return to formation distance.
-COMMONSHIP_BEHAVIORS0_STRIKE_CRAFT.TXT
* Increased Engagement & Return range to make fighters engage properly instead of
flying outwards.
-COMMONDEFINES1_DEFINES.LUA (Should not be overwritable – custom file name)
* Increased combat_back_off rate for better spacing in close combat.
* Increased Fleet Base Formation Scale by a small amount to space out ships in
pre combat / sublight / lightspeed formation.
* Decreased Fleet Base Formation Div by a small amount to space out ships in
pre combat / sublight / lightspeed formation.
* Increased Ship / Fighter random height offset by a large amount.
* Decreased Trail durations for Fighters / Ships / Missiles for less visual noise.
* Increased Strike craft regen to make them more practical / present.
-COMMONSHIP_SIZES0_SHIP_SIZES.TXT & ALL OTHER SHIP_SIZES.TXT FILES
* Ship speed was reduced to allow for less blobbing & more long range
exchange of fire.
* Ship rotation speed was reduced to eliminate unrealistic / jittery turning
behavior.
-COMMONCOMPONENT_TEMPLATES0_LEVIATHANS_WEAPONS & 00_STRIKE_CRAFT.TXT (AND OTHERS)
* Strikecraft COMBAT speed was reduced to visualize them better / mesh with Ship speed
reductions.
* Strikecraft COMBAT rotation speed was reduced to eliminate unrealistic / jittery turning
behavior.
-GFXPROJECTILESBALLISTICS.TXT, LASERS.TXT, POINTDEFENSE.TXT, XL_WEAPONS.TXT, ETC
* Decreased duration of all Beam / Laser / Bulletstream weapons for less visual clutter.
* Increased duration of Kinetic projectile weapons to visualize better.
* Decreased speed of Kinetic projectile weapons to visualize better.
-GFXMODELSSHIPSARTHROPOID_01.TXT, HUMANOID_01.TXT, ETC
* Decreased size of cruiser & destroyer slightly for each faction.
* Decreased size of corvette by a larger amount for each faction.
* Battleships untouched.

The above listed changes alter the battle flow and graphics in a pronounced way and
(IMHO) vastly improve the visual quality of battles in Stellaris. With these changes
the following should be experienced:::
– Battles are more 3D now!!!
– Battles are clearer and ships move in less jarring ways.
– Much less clipping of ships and generally more space between ships.
– Projectiles, Fighters are generally easier to notice after secondary visual
clutter greatly reduced (trails, beam weapon persistance, etc)

COMPATIBILITY
Achievement Compatible :: Not compatible.
Save game Compatible :: Should be compatible but no guarantees.

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Revisions:

Old revisions of this mod are available below. Click the link to download.