Dangerous Bombardment [Discontinued]

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Author: [Andon]

Last revision: 19 May, 2017 at 04:21 UTC

File size: 8.19 KB

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Description:

Dangerous Bombardment: Andon’s version of the "Overhaul Orbital Bombardment" mods.

This mod overwrites events/orbital_bombardment.txt and is, unsurprisingly, incompatible with any other mod that does so.

I didn’t like the way the Orbital Bombardment file was laid out, so I completely re-wrote how it works. In my opinion, it’s easier to change individual modifiers – Light bombardment is completely separate from Limited and Full, and so forth.

As far as mechanical changes go, I made a few tweaks:

Light Bombardment:

  • 5% Chance to kill a pop each month
  • 5-15% Chance to kill an Army each month

Limited Bombardment:

  • 25% Chance to kill a pop each month
  • 15-45% Chance to kill an Army each month
  • 65% Chance to ruin a building each month
  • If the last pop is killed, there is a 20% chance to turn the planet into a Tomb World.
  • If the planet is turned into a Tomb World, there is a 15% chance of them gaining a negative modifier.

Full Bombardment

  • 60% Chance to kill a pop each month
  • 25-75% Chance to kill an Army each month
  • 80% Chance to ruin a building each month
  • 25% Chance to destroy a ruined building each month
  • 50% Chance to create a tile blocker each month
  • If the last pop is killed, there is a 30% chance to turn the planet into a Barren World. If this doesn’t happen, the world is turned into a Tomb World instead.
  • If the planet is turned into a Tomb World, there is a 30% chance fo them gaining a negative modifier.

Armageddon Bombardment

  • 85% Chance to kill a pop each month
  • 15-45% Chance to kill an Army each month
  • 80% Chance to ruin a building each month
  • 25% Chance to destroy a ruined building each month
  • 75% Chance to create a Tile Blocker each month
  • When the last pop is killed, there is a 50% chance to turn the planet into a Barren World. Otherwise, it is turned into a Tomb World.
  • If the planet is turned into a Tomb World, it gains one negative modifier, with a 30% chance at a second.

General Changes

  • All growing pops on a planet are killed when any pop is killed.
  • If a Ringworld section or Habitat would be turned into a Tomb World, nothing happens.
  • If a Ringowlrd section or Habitat would be turned into a Barren World, they are turned into a Broken Ringworld section or destroyed, as appropraite.
  • If a planet is turned into a Barren World, they will have the "Terraforming Candidate" modifier.
  • Infested worlds are excempted from Tomb/Barren World generation, as otherwise this interferes with the Crisis events.

When determining wether to kill an Army, there are three stages:
Stage 1 applies when the planet’s fortifications are at or above 50%. Bombardment has the lowest chance to kill an Army.
Stage 2 applies when the planet’s fortifications are at or above 25%. Chance to kill an Army is double that of Stage 1.
Stage 3 applies when the planet’s fortifications are below 25%. Chance to kill an Army is triple that of Stage 1.

Mod Version: 1.7b
Supported Game version(s): 1.6.*
Upload Date: 5/10/17

My other mods:
Enhanced Science Ships – Customize your science ships to be more independent!
Slower Than Light – For when things just go too fast
Simple Slower Than Light – For when things just go too fast, and you still want to maintain mod compatibility.
Mobile Interdictors – Subspace Snares that move with you!