Slower Than Light 1.8 [Unsupported]

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Author: [Andon]

Last revision: 7 Oct, 2017 at 22:43 UTC (1)

File size: 43.01 KB

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Description:

An extensive Slower-Than-Light mod inspired by "Einstein was Right".

Mod Version 3.0
Supported Game Version(s): 1.8.*
Upload Date: 10/7/2017
Changelog:
Updated to Stellaris 1.8
Adjusted Years before Crisis to 250 years (Vanilla: 150)
Adjusted Years before Fallen Empire Awakening to 200 (Vanilla: 150)
Disabled Beamed Light option in Empire Creation. AI will not generate with Beamed Light.
Reduced Warp Windup/Winddown to 7/7 (Was 450/150)
Reduced Hyperlane Windup/Winddown to 90/90 (Was 8750/1250)
Reduced Warp and Hyperlane Interstellar Speed to 0.01 (Was 0.1)
Added monthly event that increases Interstellar Speed by 350% for one day
Compatibility changes:
-Re-added Jump/Psi Jump drive components to the component list. They function as clones to Conventional drives.
-Adjusted Quantum Drives to use Jump Drive tech namespace
-Removed overwrites to the following files: guardian_designs, fallen_empire_ship_designs, extra_dimensional_ship_designs, crisis_events_2, guartian_events
Added crisis_trigger_events overwrite. Unbidden will arrive with Quantum Drives and Telepathy, same as previously.

What is Slower Than Light?
Slower Than Light is a fairly extensive mod that makes pretty much all space travel in Stellaris take time equivalent to a slower-than-light method. It also goes in and re-names each of the three drives and replaces references to FTL to read as "Interstellar Travel" instead. There are also numerous modifications to the base game to get the feel of a slower-than-light game right. At this point, it’s not quite a total overhaul, but it is significant.

The way travel time works is by increasing windup and winddown times, and – For what was formerly Warp and Hyperlane travel – reducing the Galaxy Map FTL speed.

  • Conventional Drives (Formerly Warp Drives) are extreme-efficiency standard thrusters that push craft between stars
  • Gravity Lane Drives (Formerly Hyperdrives) utilize gravitational interactions between stars, and are a bit faster than Conventional drives.
  • Beamed Light Drives (Formerly Wormhole Drives) utilize a giant laser beam mounted on a station to provide the craft’s propulsion. Like a solar sail, but more efficient and with giant lasers.
  • Jump Drives have been removed completely from the game.

But wait! There’s more!
Space is big. Slower-Than-Light travel makes it REALLY big. To make the game feel the new scale better, a few changes have been made:

  • Maintenance Cost reductions for in-orbit vessels and removal for Science and Constructor ships.
  • Increased experience gain for Science Ship Leaders.
  • AI cares significantly less about you the further away you are, and prioritizes defenses a little more
  • Warscore has been increased for both ships and planetary occupations
  • AI Expects wars to take longer
  • Armies and planetary bombardment have been overhauled
  • Debris stays significantly longer
  • Resettlement and expansion influence costs increased
  • Space Piracy has a little more teeth, and will spawn closer.
  • Jump Drives are removed from the game, and Unbidden spawn off of a different set of technologies

Mod Compatiblity
Slower Than Light overwrites the following files:

  • 00_phys_tech.txt
  • 00_soc_tech.txt
  • game_start.txt
  • 00_utilities_drives.txt
  • crisis_trigger_events.txt
  • fallen_empire_awakening_events.txt
  • pirate_events.txt

For a more compatible Slower Than Light experience, see Simple Slower Than Light

This mod is being re-built for Stellaris 2.0. That version of the mod will be a separate upload. This version will stay for anyone using the 1.8 or 1.9 version of the game.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.