Realistic Buildings, Tile Cityscapes (1.6)

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Author: RudytheDominator

Last revision: 27 May, 2017 at 22:55 UTC

File size: 114.69 KB

On Steam Workshop

Description:

Working Version 2.0+ : http://steamcommunity.com/sharedfiles/filedetails/?id=1310370285

Updated for Stellaris:
1.6 Banks
7/18/2017

Quick Notes:
After my previous hard drive died, I seemed to have lost the ability to update this Mod….But do not fear! I have most of the artwork, and all it will take is some time to rebuild the mod from scratch. So look for the new Mod on the Workshop sometime in the future. (I’ll probably be waiting for the next version of the game to be released though).

Description:
Do you think it’s odd that Stellaris Planets are completly covered in Mines or Power Plants?
Don’t you think that Stellaris Planets should have more cities represented in the Planet Tiles?

Well this is the Mod for You! This project aims to make the Tile Cityscapes more realistic to what is being represented in terms of resurces. Power Plants are now represented as City Centers where commerce and business thrive; supplying you with increased economic activity — ie Galactic Credits. Mines are now represented as huge Industrial based regions; where raw resources, building materials, and consumer goods are produced. Ect.

In General, this mod tries to make the game more immersive and realistic.

Versions:

Version 0.1 – Beta
Replaced building GFX (pictures) for the following improvements:

— Power Plant – Now looks like an economic hub with skyscrapers.
— Mining Network – Now looks like an industrial district with a large factory.
— Farm – Removed Agrodome, now looks more farmy
— Capitol – Now looks more capitiol-ish.
— Hospital – I don’t even know what the vanilla is supposed to be. Now the hospital looks like a medical district.

Future Hopes:
Fix any Bugs. Please Report, and tell me how to fix in detail if you can.
More custom assets for buildings.
Any ideas, leave a comment down below.