Ruler Level System

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Author: jasonpepe

Last revision: 15 May, 2021 at 11:56 UTC (83)

File size: 7.15 MB

On Steam Workshop

Description:
RLS let every Ruler has their level system!

For Stellaris version 3.0.
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[discord.gg]

This mod was made in 1.4, but it was for personal use.
After adding icons, adjusting things, and 1.5 + #EATALIENSALIVE# DLC, I think it is time to release it for public use.
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Compatibility

Standalone, no vanilla files are edited.

namespace = play_as_ruler
global_flag = play_as_ruler_started

This mod doesn’t edit leader skill setting, instead, it add every ruler a new trait called Ruler Level Bar.

This mod supports Dynamic Mod Menu, the access edict will disable when using it.
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Why this mod appear?

Before 1.6, I cannot help but find that my Ruler felt flat unlike my unlucky Scientist or my sector Governor. That’s the first reason I made this mod.

Later, I noticed in my playthrough, my empire usually have too much influence to spend, and most of planetary edicts are hard to use, plus Empire edicts seems too empty to me, so I made a simple system where you can spend influence on.NOT A THINGS NOW, YOU GOT RULER CAMPAIGNS

Ruler Hobby is inspired by CK2’s character focus. Feeling that make sense to me, I made a simply version into this mod as well. (Way Of Life DLC rip off)

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What does it do?
  • Ruler has their level system, which levels up with their actual skill levels.
  • Every Ruler can have one Hobby at a time (Gestalt Empires has their own),
    giving a boost to the Empire. When having the same Hobby several times, they can decide to become an expert of that Hobby.
  • You can tell Ruler to focus on certain Hobbies category, or favoring specific Hobby so they will do that whenever they can, as long as they have experience on it. (Regular Empires)
  • Every time your Ruler has new hobbies, they gain Campaign point (s). Campaign Point are used to active Ruler Campaigns, and Ruler Campaigns will appear from time to time, some of them are determined by the Empire’s ethics & civics.

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Notice
  • If you encounter bug that your Heir get Level and Hobby instead of your actual Ruler, which should not happen in game, type "event play_as_ruler.8999" in console command tab to debug it. (Force your Heir to disappear)
  • For maxing out the campaign points, type "event play_as_ruler.100" in console command (If your Ruler is present).Cheat to win

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Event Pictures Credits

Ruler Hobby : Agronomist
Agrarian Paradise
Shared by STRIX
https://wall.alphacoders.com/big.php?i=145498
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Ruler Hobby : Geologist
Mining settlement
by alex-ichim
#Page not exist on deviantART#
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Ruler Hobby : Technician
Sci Fi – Power Core
by Marcin Bukowski
http://www.coroflot.com/SyntErr/Sci-Fi-Power-Core
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Ruler Hobby : Researcher
Cyberlab inc.
by Der-Reiko
Copyright 2011, Diviad GmbH
http://samarskiy.deviantart.com/art/Cyberlab-inc-214024950
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Ruler Hobby : Engineer
The Engineering Bay
by anasrist
http://anasrist.deviantart.com/art/The-Engineering-Bay-278488481
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Ruler Hobby : Arquitect
Construction site
by medders
http://medders.deviantart.com/art/Construction-site-117269795
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Ruler Hobby : Ship Designer
Ship Construction
by ProgV
http://progv.deviantart.com/art/Ship-Construction-440943841
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Ruler Hobby : Logistician
Storage Corridor
by St-Pete
http://st-pete.deviantart.com/art/Storage-Corridor-408874509
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Ruler Hobby : Artisan
Bob Ross, that’s the painting by him.
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Sound Effects

All new Sound Effects in this mod are from EU4 and CK2.

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Current Localisation

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FAQ

Q: Will AI Empires hold campaigns as well?
A: Yes. Many tweaks of ai_weight for them. Just to make sure AIs will handle them well.

Q: Save game compatible?
A: No guarantee, start a new game is suggested.

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Check out my other mods!








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