( Twinks Paradise Initiative )

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Author: Twink315

Last revision: 21 Apr, 2022 at 10:24 UTC (8)

File size: 294.5 MB

On Steam Workshop

Description:

Updated for Herbert 3.3
“Because humanity failed to see a prospering path to future, we chose to go the path ourselves. If we cannot stand true to the ideals of humanism and civility, then we are nothing more but a failure and a parasite which exploits others for our own gains. Let us shape a galaxy that is worth living in for everyone and generations to come."

Originally just planned for personal use..i thought i just share it. Perhaps some people enjoy playing an actual moral and nice empire as much as me. Inspired by Anno 2070

Enjoy the following features!

  • A unique Cityscape and Shipset, that has something for all megastructures!
  • A somewhat? unique species with animated portraits and clothes. I know its just humans but at least with a tad bit diversity and without the ugly haircuts. Just overall fitting with the theme.
  • A unique origin which allows the terraformation of toxic planets.
  • A namelist and a flag are included
  • Unique playstyles and civics and traits. Eco Themed and yet vanilla!.
  • Unique robots fitting those civil people.
  • Inbuilt compability for Acot.
Important Playstyle informations.:

The paradise initiative works quite differently compared to normal econmies. They are more or less not mining and produce everything with food as a base resource. Strategic resources, alloys and consumer goods can be produces with food and biosynthethic procedures instead.

The Paradise Initiative has high standards, manipulation of genes won’t be that easy if you truly want it. They have their own ascensionpath which is based around the idea of shaping a better society instead of shaping a different individual like the ascensionpaths usually do.

They have the most democratic form of government, as chancellors cannot be reelected and one cannot spend influence to elect them. Power to the people!

The Paradise initiative automatically places nature reserves on planets which thus can’t be made into an ecumenopolis. Therefore they get an eco arcology instead which can’t house as many people but can also produce food.

pushing the same named policy in the galactic community is truly worth it. As the paradise intiative works already in an ecological manner, they have a mechanic that will compensate negative maluses from the paradise intiative policy. That way, pushing this policy will certainly make you benefit the most!

Known Issues.:

None

Special Thanks to:

To the Erin who created the machine shipset, which was the base for my ringworld and the other structure.
https://steamcommunity.com/sharedfiles/filedetails/?id=2077186491&searchtext=machine

Information about my current plans:

i actually had plans.. but.. now everything is chaotic xD new ideas and.. stuff going up and down.

[discord.gg]

If you want to contact me you can also find me on the Stellaris Modding Den Discord.
And no, I will not make a separate mod with only ships or only portraits.
This mod tries out a lot of new things! Feedback is greatly appreciated!