Building Adjustments

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Author: [Boo] Everfar

Last revision: 15 Mar, 2023 at 09:41 UTC (2)

File size: 179.2 KB

On Steam Workshop

Description:

Compatible with Stellaris 3.7.x

[ ] = Modder Commentary

Planetary Shield Generator:
– Soldier/Warrior Drone jobs 0 -> 1
– Upkeep is variable depending on situation:
1, no bombardment
20, selective, pox, or raiding bombardment
25, indiscriminate bombardment
30, armagedon bombardment
[The soldier job gives the building some benefit when not under bombardment while not encroaching on the role of the Stronghold. The variable upkeep keeps it from being a drain on the economy in peace time]

Betharian Power Plant:
– Technician jobs 4 -> 6
– Build cost 200 -> 400
[If someone is lucky enough to have this deposit on a planet, they should receive more of a benefit]

Bio Reactor:
– Energy produced 20 -> 40
– Food upkeep 25 -> 50
– Build cost 200 -> 400
[Took up too many building slots for what it gave]

Sentinel Posts:
– Hunter-Seeker Drone jobs 2 -> 3
– Build cost 400 -> 600
[These buildings are needed on higher density gestalt worlds, but someone shouldn’t have to spend too many building slots on them]

Expanded Exotic Gas Refineries, Chemical Plants, Synthetic Crystal Plants:
Building upgrades to the SR manufacturing buildings. They require no extra technology. Their icons have tier numbers to match BFNoise’s Tier Numbers: Buildings mod. The event building "Kha’lanka Crystal Plant" has been changed to a tier 3 upgrade.
– Jobs 2
– Build time 600
– Build cost 500
– Upkeep 6
[Making them more building slot dense gives a bit more freedom in how planets can be built. This also allows the refinery world designations to potentially be more useful given a more reasonable job density]

Nanite Transmuter:
– Exotic Gas, Volatile Motes, and Rare Crystals produced 2 -> 3
[Only a couple of nanite deposits exist per galaxy]

Black Hole Observatory (Starbase Building):
– Physics research produced 15 -> 20
– Additional Unchained Knowledge resolution 2 physics research produced 15 -> 10
[Less dependent on the Galactic Community]

Curator Think Tank (Starbase Building):
– Research of each type produced 5 -> 15
– Added 1 consumer goods upkeep (2 minerals for hive minds, 2 energy for machine intelligences)
[Was too weak for a unique building]

Art College (Starbase Building):
– Unity produced 10 -> 20
– Added 1 consumer goods upkeep (2 minerals for hive minds, 2 energy for machine intelligences)
[Was too weak for a unique building]

Hyperlane Registrar (Starbase Building):
Is obtained with the Hyper Drive II tech and instead provides the following bonuses:
– Hyper Drive Windup Time -50% (7.5 days)
– Jump Drive Cooldown Time -50% (only applies when jumping into the Registrar system and staying there for full duration of recharge. Otherwise the timer jumps up by 100 days)
– Jump Drive Range +30%
– Disengagement Chance +20%
– Sublight Speed +20%
– Upkeep 2 -> 4
[I was disappointed that Paradox gave up on this building in 2.6 and instead changed its entire purpose. This is my try at making it useful and interesting.
The jump drive bonuses keep it relevant late game when its hyper drive buffs start to be wasted. You can even set up an island chain of these to jump across as a lesser (but cheaper) alternative to gates]

Offworld Trading Company (Starbase Building):
– Added +1 trade collection range
[Adding on the Hyperlane Registrar’s previous effect makes it worth using as more than a filler on trade starbases. Nothing more needs to be done]

Trader Proxy Office (Starbase Building):
– Allowed to be used by gestalts
– For gestalts, provides 5 energy instead of 5 trade value with Unchained Knowledge resolution 3

Solar Panel Network (Starbase Module):
– Allowed to be used by non-gestalts once one day has passed
[It replaces the starting trade hub otherwise. If someone knows a more elegant solution, I would appreciate it]
– Energy produced 6 -> 8
– Additional Unchained Knowledge resolution 2 energy produced 6 -> 4
[Less dependent on the Galactic Community]

Regarding Annatar’s Real Space Mod:
– Allowed Black Hole Observatory and Matter Decompressor to be built around microquasars
– Also allowed Matter Decompressor to be built in systems with habitable worlds (e.g. Rogue Worlds from Planetary Diversity)
– Restricted Solar Panel Network from being built around microquasars

Compatibility information for this mod can be found in its thread below.

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Revisions:

Old revisions of this mod are available below. Click the link to download.