lex weapon upgrade

If you liked this item, please rate it up on Steam Workshop page.

Author: _OAO_

Last revision: 6 Aug, 2022 at 02:58 UTC (7)

File size: 1.68 MB

On Steam Workshop

Description:

众所周知LEX是一个非常优秀的mod,船又帅又强(谁不喜欢又帅又强的船呢)但是毕竟是个原作者跑路的过时mod,舰船数据已经跟不上时代,好不容易拿到船结果被天灾集火按死,于是就自己动手加强LEX的数据,也发出来让其他第四天灾爽爽.
这个mod采用覆盖部分原版LEX文件的方式实现改动 必须订阅LEX temp fix并将该mod安排在启动器列表下方
所有模型均为LEX原作者所有 本mod未添加任何模型.
这个mod做了什么:
·所有LEX武器伤害数值提高至原数值的10倍,射程提高为原数值的150%
·所有LEX舰载机伤害提高至原数值的3倍,射程提高至120(我看谁再说舰载机拉跨(bushi)
·为先祖反应堆组件增加了护盾 装甲 船体修正以代替护盾和装甲的作用
·利维坦光环效果由-50%提高至-75% 布雷光环伤害提高至原数值的3倍
·永恒熔炉现在有巨型船坞的功能,并解锁屏障轨道轰炸模式(仅利维坦舰船可用)
·重新启用了古代舰队总部巨型建筑并添加修正效果,同时解锁虚境轨道轰炸(仅利维坦舰船可用)
·古代舰队总部需要以太生物学科技和银河奇迹飞升
·完成阿卡迪亚星系事件链给予由船坞直接生产先驱舰船的能力(仅能在永恒熔炉生产)
·使天堂系列舰船船模不再显示为盒子,并在解锁天堂之矛的同时给予天堂舰队舰船的建造能力(仅能在永恒熔炉生产)
·先驱和天堂舰船不可由玩家设计 设计图由事件给予,已经做完事件的档没法建造
(可使用控制台触发事件bwm_the_conduit.112和bwm_ancient_weapon_unlock.1来获得,但是我建议开新档被利维坦揍
·灵能系列舰船生产时间和造价削减,灵能战列巡洋舰现在有6个X槽.
·殖民Araboth星系后事件解锁两种恒星基地武器模块,且该模块固定提供LEX武器和部件.
·LEX A槽组件改为每日百分比回复
·修正了部分光环效果中的错误修正
·修正了灵能憾日者的效果以避免在爆破pop过多的星系时产生的crash(但是不再移除行星了)
·修正了灵能光矛产生的无人机会遗留舰队设计的问题
·修正了危机事件中给予危机舰船的debuff中的问题(原先是每日船体恢复-20%这种的 这NM不当场暴毙 而且还会导致危机事件出现问题)
·使黎明使者危机能够占领星球,这使得利维坦进化事件变得可以进行了(警告:危机舰船极其强大,请确保你拥有古代舰船)
·可能还有一些我不记得了的改动(

此mod下的LEX舰船强度极高,原版舰船和武器将犹如刮痧(你要循环几千层那当我没说)建议配合其他高强度mod食用 例如ACOT 舰R 之类的
我没玩过舰R不知道联合是个什么强度 不过应该可以打一打( ACOT加强的原版天灾则是吊起来锤

english
This mod implements changes by overwriting some original LEX files,Must subscribe to LEX temp fix and arrange the mod below the launcher list
All models are owned by the original author of LEX
No models have been added to this mod.

What this mod does:
·The damage value of all LEX weapons is increased to 10 times the original value, and the range is increased to 150% of the original value
·All LEX carrier aircraft damage increased to 3 times the original value, range increased to 120
·Added shields,armor and Hull correction to the ancestor reactor components. replace the role of shields and armor
·Leviathan aura effect increased from -50% to -75%, Mine Aura damage increased to 3 times the original value
·The Eternal Crucible now has megashipyard and unlocks the shielded bombardment mode (only Leviathan ships are available)
·Reactivated the giant building of the ancient fleet headquarters and added correction effects, while unlocking the shrouded bombardment (only Leviathan ships are available)
·Ancient Fleet Headquarters Needs Aetheric Biology Technology and Galactic Wonders Ascension
·Completing The Garden event chain gives the ability to directly produce Eternal Flotilla ships from the shipyard (can only be produced in the Eternal Crucible)
·Ancient ship model of the paradise series no longer appear as a box, and give the Ancient fleet the ability to build while unlocking Ragnarok (can only be produced in the Eternal Crucible)
·Eternal Flotilla and Ancient Ships cannot be designed by the player
 (You can use the console to trigger events bwm_the_conduit.112 and bwm_ancient_weapon_unlock.1, but I suggest opening a new save and being beaten by Leviathan
·The production time and cost of Psionic series ships have been reduced, and Psionic Battlecruiser now have 6 X slots.
·After colonizing the Araboth system, the event unlocks two stellar base weapon modules, and the module provides fixed LEX weapons and components.
·LEX A slot component changed to daily percentage repair
·Fixed some bug fixes in aura effects
·Fixed psionic Starbreaker effects to avoid crashes when blasting too many pop galaxies (but no longer remove planets)
·Fixed an issue where the drone produced by the psionic lance would legacy the fleet design
·Fixed an issue where the debuff given to crisis ships was too strong during crisis events
·Enables the Ancestor crisis to occupy the planet, which makes the Leviathan evolution event possible(Warning: Crisis ships are extremely powerful, please make sure you have ancient ship)
·There may be some changes that I don’t remember (

This mod is extremely unbalanced, you should install other high-intensity mods, E.g ACOT
(Sorry, my english is poor)