Planet-States REDUX 2.7.2

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Author: Frostwolfe

Last revision: 23 Sep, 2020 at 12:24 UTC

File size: 748.54 KB

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Description:

THIS MOD IS A RE-UPLOAD OF IPSLUCASPS PLANET-STATES MOD, UPDATED TO 2.7.2. I AM NOT THE ORIGINAL CREATOR AND I TAKE NO CREDIT FOR THE MOD. ALL CONTENT IS ORIGINAL AND UNEDITED. IF THERE ARE ANY ERRORS WITH THIS MOD IN 2.7 PLEASE LET ME KNOW AND I WILL DO MY BEST TO FIX THEM.
IPSLUCASPS, IF YOU WISH ME TO DELETE THIS I WILL.

For Stellaris 2.4.1

This mod adds a bunch of independent, sovereign planets for you to interact with (or conquer), called Planet-States.

They can be thought of as Enclaves With Steroids: you can create a starbase in the system they are on, make some resource deals and get positive opinion with them if they are in your borders. Alternatively, they could also be seen as Micro Fallen Empires: the Planet-State Station that protects the planet is quite powerful and they posses quite advanced technology and awesome buildings – making their conquest quite profitable.

Fork me on Github![github.com]
Fund me on Patreon![www.patreon.com]

Right now the mod adds four Planet-States:

  • Fanatic Egalitarian: an ecumenopolis with 400 Pops. They trade Consumer Goods.
  • Fanatic Authoritarian: a slaver-state in a Tomb World. You can trade Minerals with them.
  • Fanatic Militarist: a society where all the heavy work is done by robots, while the organic pops dedicate themselves to fighting. They trade Alloys.
  • Fanatic Pacifist: a Gaia world inhabited by farmers that want to live in harmony with nature. They sell food.

If you have a high enough opinion with a Planet-State, you can sign a Commercial Pact with them. Each Commercial Pact gives you +5% Trade Value.

The planets are generated at the game start (I use the "on_game_start" pulse, instead of system initializers, in case you’re wondering), so you’ll have to start a new game to spawn them.

COMPATIBILITY

Ironman compatible. NOT achievements compatible.

I overwrote the game rule "can_take_hostile_actions". It should be compatible with any mod that doesn’t overwrite the same rule.

FAQ

Why didn’t you just add those Planet-States to your New Enclaves mod?
Although they have a similar function, the code behind the Planet-States is quite different, so I thought it would be better to make another mod just for them.

Are you going to add new Planet-States?
For now I’ll focus on improving the ones that already exist. If I have a cool idea about another one, maybe in the future.

Like my work? Want to buy me a beer? Fund me on Patreon[www.patreon.com]!

While we’re at it, why not take a look at my other mods?