Realistic Species Growth

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Author: danielthelaw

Last revision: 29 Jun, 2023 at 08:47 UTC (9)

File size: 13.31 KB

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Description:
3.8 Compatible
Intro

Have you ever noticed how your main species quickly becomes a minority as soon as you allow some xenos into your empire?
This happens because Stellaris boosts growth of "under-represented" (minority) species in you empire in order to make your population more "diverse".
This basically means that if you are playing Xenophile/Egalitarian empire your main species will pretty soon have just several percents of total population.

Implementation

This mod is intended to fix this.
This is not an accurate demographics model – however, I tried to make it look like one.
It is based on Pdx forums Baro user original defines as well as older mod Realistic Demographics – Proportional Pop Growth. I have also tuned the defines myself based on the user feedback.

The result of it will be that MINORITY species should not outgrow MAJORITY species in your empire.
Actually, every planet now, after some time, is supposed to have a single majority species as well as some minorities.
Migration and growth traits should also be accounted here.

The species that you choose to colonize the planet will likely dominate it forever. So choose wisely.

Habitability

This mod enables growth of species on all planets, regardless of their habitability.
It was the only way to implement this mod and, well, it basically makes sense.
Because if we build a colony on Mars, humans will still be born there, right?
But it doesn’t mean this is the most effective strategy economy-wise.

This basically applies only to minorities, as all minorities will grow regardless of habitability.
The planet majority species is expected to stay the same forever, so as long as it has the right habitability for a planet, economy will be fine.
To initially setup the majority species for this planet, make right choice for your colonization ship – because whoever colonizes the planet will likely dominate it forever.

It is still highly recommended to use an AI mod like Startech AI or Starnet AI.
These two mods implement custom resettlement of the pops with low habitabality to better suited planets.
Otherwise AI colonies will have some minority pops that have low habitability on those particular planets.

Or ignore it totally – who cares about minorities as long as your planet has a dominating species that is well-suited for this environment.

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