Realistic Species Growth

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Author: danielthelaw

Last revision: 22 Aug at 15:45 UTC

File size: 13.31 KB

On Steam Workshop

Description:

Have you ever noticed how your main species quickly becomes a minority as soon as you allow some xenos into your empire?
This happens because Stellaris boosts growth of "under-represented" (minority) species in you empire in order to make your population more "diverse".
This basically means that if you are playing Xenophile empire your main species will pretty soon have just several percents of total population.

This mod is intended to fix this.
It does it by changing some of the defines (global values) to those that user of Pdx forums Baro listed here:
https://forum.paradoxplaza.com/forum/threads/population-growth-seriously-bugged.1136654/page-3#post-24950075

I didn’t change anything here, so all credits go to him.

There is also a reddit discussion of those defines here
https://www.reddit.com/r/Stellaris/comments/a5waag/its_apparently_fairly_easy_to_fix_pop_growth/

If you have any suggestions to tune this better, please share them in the comments.

Recommended mods:
Carrying Capacity by starchitec