All Caravaneers

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Author: davfrs

Last revision: 25 Apr, 2021 at 01:49 UTC (2)

File size: 133.12 KB

On Steam Workshop

Description:

In vanilla, there are three Caravaneer fleets: Numistic Order, Vengralian Trium, and Racket Industrial Enterprise. However, only two of the three will spawn in a game. This small mod modifies the "megacorp_caravaneer_init" system initializer to always spawn all three of the fleets and assign all three of them randomish movement start times (just like vanilla). Vanilla code then deals with the rest.

Already have a game in progress and want to add the 3rd Caravaneer fleet? Just install this mod, load the game and wait for a new year. This mod will then figure out which of the fleets you’re missing, spawn them, and tell vanilla to start moving them around a couple of game days leter.

Not achievement compatible.
This mod is incompatible with any mod that modifies the composition of the Caravaneer Fleets or the Caravaneer home system, Chor’s Compass; it also may be incompatible with any mod that adds new Caravaneer fleets, depending on how that other mod is made (if any such mod even exists).
This mod requires the Megacorp DLC, as that is the DLC that adds the Caravaneers.
Stellaris 3.0 changed how long it takes for the fleets to start moving out of Chor’s Compass from [9 days and 14 days] to [25 years and 40 years]. This mod does not change these numbers, even though it can.

Like the idea of Caravaneer mods? Check out my other Caravaneer mod – No Reliquary Buying Limits
Like mods that fix Paradox’s silliness? Perhaps try my new mod that reworks how the Galactic Market home planet is chosen – No Galactic Market Nonsense

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: MegaCorp
Revisions:

Old revisions of this mod are available below. Click the link to download.