Space Combat Expanded [CONTINUED]

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Author: Fiiral

Last revision: 1 Aug, 2020 at 09:27 UTC

File size: 2.79 MB

On Steam Workshop

Description:

This is a continued version of the Space Combat Expanded Series which sadly has been discontinued after Stellaris 2.5. You can find the original version HERE
Note: I do not own any of the Species Packs and cannot test if they work. If you experience any bugs/crashes either contact me on Discord (Fiiral#5870) or over Steam Comments.

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This mods aims to expand the Stellaris Combat System. It does so by adding new Ship Classes that require more planning to be effective.

Content
Carriers
The first of the two ship classes edit is the Carrier. As the name suggest it comes with a lot of Strike Craft but few weapons. It has 4 available sections with 1 to 3 layouts each. It becomes available after researching the "Carrier" technology which becomes available after researching Cruisers.

Dreadnought
The second class added is the Dreadnought. Equipped with 3 mighty Sections all equipped with a lot of weapons this does pose a serious threat on the battlefield. It does NOT have an aura like the Titan, but like the same it is limited to 1 ship per 50 Naval Cap. It becomes available after researching "Dreadnought" which requires Battleships.

Secondary Technologies
Both of the ships have secondary Technologies attached to them which increase build speed and hull point. In the future I might add ones that increase the limit of Dreadnoughts slightly.

Bugs and Ideas
Plans
– Bug Fixes and Rebalancing (obviously)
– More Shipclasses and/or Sections

Bugs
If you encounter any bugs or crashes you can contact me over Discord (Fiiral#5870). I will require a description of what you were doing and what happend, as well as the log.
-Known: Turrets to not appear.

Ideas
If you have any ideas for the mod, feel free to post them below and I might add them into this mod!

Q&A
Q: Achivements?
A: No. Achivements will be disabled if you use this mod.

Q: Other Mods?
A: It should work with most other mods but some may require patches if they have conflicting files or they are and overhaul.

Q: AI?
A: Yes, AI does use the new classes. However they will not be named as I dont want to overwritte the naming files.

Q: Should I subscribe to the mod?
A: Yes, yes you should.