Cat_Fuzz Extra Special Vanilla: Scaled Traits (v1.1)

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Author: Cat_Fuzz

Last revision: 7 Jul, 2020 at 08:21 UTC

File size: 625.66 KB

On Steam Workshop

Description:

This mod adds a small selection of additional species traits based around the existing vanilla traits available. Some traits that only had positives now have negative traits, and others have multiple scales of traits.

WHAT DOES IT DO:

• Adds new traits based on the existing Vanilla traits, with custom icons and tooltips.
• Adds negative versions of traits such as ‘Intelligent’ (Benighted), ‘Industrious’ (Indolent), ‘Thrifty’ (Lavish), etc.
• Adds tiered versions of some traits, for example there is now a ‘very bad’ adaptability trait, ‘Maladjustive’ that gives -20% Habitability for -4 points.
• Makes a few minor adjustments to some traits, namely Resilient now provides a health and morale bonus to defensive armies, and talented has a very minor ‘Special Resource Bonus’

DETAILS

Not much more to it than the above.

Let us know your feedback or thoughts in the comments.

MOD CLASHES:

• Not Achievement Friendly
• Will clash with anything affecting traits, pop_jobs files.

EXTRA SPECIAL VANILLA SERIES

UNITY / TECH DEPENDENCE:
https://steamcommunity.com/sharedfiles/filedetails/?id=2140985311

HOT AXIS HABITABILITY:
https://steamcommunity.com/sharedfiles/filedetails/?id=2140656004

EXPANDED PERSONALITIES:
https://steamcommunity.com/sharedfiles/filedetails/?id=2140654244

DEFINED MILITARY:
https://steamcommunity.com/sharedfiles/filedetails/?id=2140664464

These mods are designed to tweak and play with existing mechanics in the game to try to build a better overall experience and to create some fun gameplay. They are largely personal modes I’ve been using over the last few years, but I’ve decided to release them.

I may add one or two mechanics here and there (such as traits that are more extreme than vanilla ones), add more to something (AI Personalities) or largely change a current system (Hot Axis Habitability, Tech/Unity Dependence), but these are all largely done within the realm of the game as it exists, and this is my deisgn philosophy and I don’t plan on creating any new elements outside of this scope.