Ancient Empire

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Author: 541051227

Last revision: 27 Aug, 2020 at 06:36 UTC (5)

File size: 717.26 MB

On Steam Workshop

Description:

This is a simple event mod, which provides a series of late game events that will be triggered at after end game time (or through the option modification in the edict). Currently completed event chains includes:
5 long event chains, 2, 3, 4, 5 will be triggered manually by the player after completing 1.
1.Primitive Civilizations: due to an unexpected discovery of player’s country, some strange primitive civilizations were found. With the deepening of research, an ancient high-tech civilization with a long history of death was found.
2.Beta Area: A ring world covered by energy shield, surrounded by ancient space stations that have long ceased to function, has been used by the ancient civilizations for psionic related research.
3.Gamma Area: An open area without stars, a giant ancient station that has been abandoned for a long time, a ring world full of production facilities and cities around the ancient station, some of its defense systems are still in operation.
4.Delta Area: An engineering research base of the ancient civilization, surrounded by a shielded ring world, is filled with wreckage once used for weapon experiments.
5.Zeta Area: In the isolation area of the ancient civilization, a kind of powerful weapon is stored in the ring world shielded by high-strength energy shield, and the defense system around the ring world protects it from leakage and threat.
Three shorter event chains will be triggered randomly.
1.Lost Ancient Ship: An ancient warship sailing at sublight speed due to FTL damage.
2.Aura Battleship: A warship designed by a pioneer in the war to provide aura in battle. Its design scheme is still preserved.
3.Primitive Civilization: a strange primitive civilization with hostile ancient fleets hovering in its system.
A special enclave(Iota Area).

Most of mod’s ships have independent modeling and animation, as well as unique weapon effects. The strength of the ship is tested against 100 to 200 layers of repeatable technologies, providing edict for players to change the difficulty ("Calamity" difficulty has very powerful strength, so don’t try it easily without other very powerful mods. )At the same time, you can modify the location of new system generated in mod by edict.
There are Crisis in the Gamma Area and Zeta Area in mod (since the action logic of crisis were written in the 2.5 version, it is still act like the old version of crisis). It is very difficult for the players without other mods. It is recommended to finish the other event chain before playing.
Ships in mod often use auras and events to improve their combat effectiveness, so as other ships using auras and events, there is a problem that they looks like only have low combat effectiveness.

This mod improves compatibility as much as possible, but some of stellaris game’s files have to be modified for some functions. The modified files are listed in the mod directory.
Language: This mod only support Chinese and English, other languages are all in English.