RIG: Species Diversity

If you liked this item, please rate it up on Steam Workshop page.

Authors: MorallyGray, Garyx Starlight

Last revision: 21 Sep, 2020 at 14:31 UTC (2)

File size: 74 MB

On Steam Workshop

Description:
RIG: SPECIES DIVERSITY

Hello, Im Gray. The author of ReImagined Gaming: Species Diversity. Welcome to my very ambitious and unique mod on the Stellaris Workship. Let’s talk business. When you start a game of stellaris, you begin by designing a species. Of those choices there is an important, yet cosmetic choice. That being the design of your ships. You could pick Fungoids, Humanoids, Mammalians, even Avians, if you so desire. All of those choices, cosmetic as they are, go to build the identity of your species.

But here’s the question, what if that choice wasn’t cosmetic? What If that choice was an extremely important option on the list? As if you were picking Axis or Allies before starting a game of Company of Heroes. Where Avian ships would have distinctly different ship designs, compared to any other choice. What if those designs weren’t just slot loadout based? What if they also came with distinct role bonuses that gave individual ships within the fleet a sense of place? This is what I desired when I first started playing Stellaris.

WITH THE MOD ENABLED

With RIGSD enabled, your graphical choice is more like picking a faction, than a style of clothes. Each ship in the designer, from Corvette to the new Juggers, will be unique. The only exception is Colossus. The ships I have designed are significantly more powerful than the base game ship designs. Often by a factor of 2x. This means that you should expect to see much larger numbers on any fleet when playing the game. Any new turrets I have placed on a ship, have their own unique location marker. Meaning that unlike other mods, my turrets are distributed around the ship model in a way that is very pleasing to the eyes.

While there is AI support for the new logic needed to design the ships, it isn’t perfect. There will be moments where you see Ai ships not designing their ships fully. This is often due to the auto build not taking full account for power requirements, thus it skips on items. That being said, the AI on Admiral will often keep up with your fleet power throughout the game.

COMPATABILITY

This mod version works specifically for 2.7.2.

NSC

I’m sorry to say. I tried guys, I really tried. But seriously, I just can’t deal with how much additional things it adds, many of which are just slightly more powerful things than the previous thing. NSC isn’t compatible with RIGSD. I tried to write a patch for NSC. But once it dawned on me just how much work I would demand of my perfectionist arse, just to get NSC to work, I simply refocused my resources. I’m not saying it can’t be done, I’m just saying it’s too much work for me.

SHIP SKIN MODS

Machine Shipset https://steamcommunity.com/sharedfiles/filedetails/?id=2077186491&searchtext=machine+ships.

AI shipset https://steamcommunity.com/sharedfiles/filedetails/?id=2061998893

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.