HYP’s Balance Diverse Ascension

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Author: Hyperion-c

Last revision: 20 May at 01:28 UTC

File size: 354.3 KB

On Steam Workshop

Description:

支持2.7版本。
三大飞升、装罐开罐。我全都要.jpg

This mod is inspired by these following mod:
Diverse Ascension
and
Better Diverse Ascension

When I was playing game , I will, always, choose Synthetic Evolution as a strongest&best choice for Admire level. It’s so over powered that I want to choose it in every match.
Are you ,like me, tired of this? Just want other two path are strong enough that you still have a strong willing to choose them even in a hard game?
And more importantly,
WHY can’t a bionic pisonic robot be a thing ?
And my lovely species, they are so beautiful. I want all of the aliens and us to be one family ,not only in literal meaning, but also in academic meaning.
So I made this.

FEATURES:

-You can select all 3 Tier 1 Ascension Paths

Engineered Evolution + Mind Over Matter + The Flesh is Weak

-And You

CAN

select

ALL

Tier 2 Ascension Paths

Evolutionary Mastery + Synthetic Evolution + Transcendence

You also can assimilate aliens into your start species by some costs.

CHANGES:

-Trait ‘Fertile’ will give species more growth speed and lesser housing usage.
-Trait ‘Robust’ will give species more give extra job produces ,and will make leader immortal ,inorder to match Synthetic Evolution.
-Trait ‘Erudite’ will cost lesser species edit point,and can be choosen by robots.
-Trait ‘Latent psionic’ will give species extra unity yeild produces.
-Trait ‘Psionic’ will give species more extra unity yeild produces.
-Ascension ‘Engineered Evolution’ now give more growth speed, but will give less specie edit cost reduce.
-Ascension ‘Evolutionary mastery’ now give 1 extra bio specie edit point, but will give less specie edit cost reduce.
-Ascension ‘The Flesh is Weak’ now requires more ascension slots be choosen before, but will not require techonogy ‘Droid workers’.
-Ascension ‘Synthetic Evolution’ now give 2 extra robot specie edit point, but will give less specie edit cost reduce.
-Ascension ‘Mind Over Matter’ now give extra job produces, it requires more ascension slots be choosen before, but will not require techonogy ‘Psionic theory’.
-Ascension ‘Transcendence’ now give extra job produces.
-Ascension ‘Synthetic Age’ now give 30% extra amenities, 10% extra houses, 2 extra robot specie edit point and 20% pop assembly speed.
-New plantery decision and empire edit that makes you able to assimilate aliens by some costs.
-And many small changes.

COMPATIBILITY:

-Not so compatiable with mod covered file ’04_species_traits’. Traits will be covered.(by your mod order)
-Medium compatiable with mod covered file ’00_asecnsion_perks’. These six ascension effects will be covered, while other ascensions will not.(by your mod order)
-Fully compatiable with all mods that doesn’t covered these above two file.

TIPS:

-Recommend to use with any more ascension slots mod.
-AI logic,to prevent potential bugs, is modified so that they will not choose Synthetic Evolution and Transcendence at the same time.
-BEFORE you use the new intergrate edits and decisions, please ENSURE your start species have trait ‘Advanced species’,and others species DO NOT have it.(or may cause some small bugs)
-Due to some unknown stupid donkey bugs, the trait ‘Erudite’ will disappear for leaders after a modification apply of your own species.(I haven’t tested it for other species)