No Reliquary Buying Limits

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Author: davfrs

Last revision: 12 May, 2021 at 20:14 UTC (3)

File size: 37.89 KB

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Description:

Have tons of Energy Credits, but nothing to waste them on? Tired of forgetting the end of the five hundred day cooldown between visits to Chor’s Compass, the Caravaneers’ home system, making you head back several years later than you intended?
This mod removes both of the artificial limitations to buying the Caravaneer’s Reliquaries — you can now buy as many as you want, rather than just six, as well as buy them as frequently as you want, credit reserves permitting. That’s all this mod does. This mod does not alter the price of the reliquaries.

This mod indirectly increases the chance to get a Galatron, due more reliquaries up for purchase. This mod does not touch the reward chances/options, so should be compatible with those that do, so long as that other mod doesn’t contain the Caravaneer event file (which this mod doesn’t do).
This mod likely should change the odds of the drops, though, since vanilla limits the number of empty-empty reliquaries (that you open "with a sense of accomplishment") you can get in a game to one, but this mod does not do so yet.

Not achievement compatible.
This mod only alters the game event "cara.100" — the Caravaneer home page, where the limits are applied/enforced. The rest of the Caravaneer event file is untouched and not distributed — only the one event is overwritten. This mod does not remove the 500 day timer, but rather makes the game ignore that timer.
This mod requires the Megacorp DLC, as that’s the DLC that adds the Caravaneers.

As of Stellaris 3.0, AI empires are allowed to use the Caravaneer reliquaries and gambling. This mod tweaks the code so the AI have a chance of 0 to go for a reliquary if they have opened one within the last 500 days or have opened 6 or more — the AI empires still have the vanilla limits, though expressed differently.

Like the idea of Caravaneer mods? Then check out my other Caravaneer mod – All Caravaneers, which makes all 3 Caravaneer fleets spawn!
Interested in mods that fix Paradox’s silliness? Perhaps give my new mod that reworks how the Galactic Market is chosen a try – No Galactic Market Nonsense

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: MegaCorp
Revisions:

Old revisions of this mod are available below. Click the link to download.