Dangerous Crystalline Asteroids

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Author: Obscuris

Last revision: 26 Aug, 2023 at 15:38 UTC (5)

File size: 2.16 MB

On Steam Workshop

Description:

Even with the introduction of the Leviathans DLC, space fauna has rarely been a threat in vanilla Stellaris. However, when the Curators are asked about the Asteroid Hivers, they inform players that they were once a galactic menace that was a nuisance to even the advanced empires in ancient times. This mod asks "What if the Crystalline Asteroids became a galactic threat again?"

Features:
The Hives and their Strikecraft have been strengthened considerably, mainly receiving the ability to regenerate and attack at any distance. With each Hive being roughly on-par with a Titan, it will take much more effort to dislodge them from their homes. And there is now extra incentive to take their system; building a mining station over one of the asteroids may reveal extra energy, alloy, crystal, or mote deposits.

With their newfound regeneration abilities, the Hivers are now able to spread between belts and create new Hives in a timely manner. Should the entire asteroid belt be taken over, they will pour into the rest of the system–"infesting" it if you will–disrupting sensors and making travel even more difficult. Even cloaking isn’t safe, as the sheer amount of creatures in the system may end up with your fleets bumping into some and alerting the rest.

Should the Hivers have nowhere else to go in their home system, they will make places to go. Their regenerative abilities make voyages into Subspace viable enough, meaning that the Hivers WILL spread into other systems if not regularly culled. To make matters worse, Hives themselves are now semi-living and will contribute to their spreading efforts, allowing more systems to be invaded at once.

Worse still, whatever has caused their rapid changes didn’t "install an off-switch", so there are plenty more changes to come after they wake up.

IMPORTANT, PLEASE READ;
While this mod doesn’t overwrite any files, it does overwrite certain events and ships. Measures have been taken so that the files aren’t overwritten, but it is still recommended that you allow this mod to overwrite anything that changes Leviathans and Leviathan events.

This mod does make changes to the system_blocks_sensors game rule, however it is recommended that any other mod changing this rule overwrites this one. Otherwise, only certain vanilla systems/storms and Hiver systems will block sensors instead of any other modded content.

Hosts now get a configuration menu on game start which allows them to customize their experience somewhat and allow the force-spawning of the Hiver system. It is recommended you view all the settings for what it is possible to change, as well as viewing the "My Story" section if you wish to guarantee that the Hivers are present in your game. Also, please be aware that the Evolution and Story sections of the mod are still being worked on–Mobile Hives, Megastructures, and most of the story is currently unimplemented.

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Leviathans Story Pack
Revisions:

Old revisions of this mod are available below. Click the link to download.