Distant Stars Overhaul: Nanite Origins Edit

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Author: [1COG] Coggernaut

Last revision: 20 May, 2020 at 22:52 UTC (1)

File size: 408.58 KB

On Steam Workshop

Description:
Set THIS mod ON THE BOTTOM of load-order to work

Allows Nanite Harvester to use determined exterminators, rogue serivtors, etc.

You must still enable the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1971940221

I’ve always felt the distant stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. I’ve spent 100+ hours coding huge amounts of content into overhauling what distant stars is about.

This mod is not work-in-progress and is mostly completed.

This was inspired by the Bio-Harvester Nanite Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1594571319

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L-Cluster Overhaul: L-Drake Scenario (WIP)

The L-Drake scenario has been overhauled with new mysterious L-Gaia Worlds that contain a vibrant ecosystem of new species. There is now a variety of new L-Species that populate the L-Cluster with tons of content to explore and stories to unfold. Discover the origin of the L-Species and maybe even interact with locals that may inhabit the L-Cluster. But be cautious, not everything is friendly within the Flourishing Ecosystem… especially if you provoke it. The mod introduces a mechanic to randomly assign systems and planets with events, so every game wont have the same location of events or types of event!

Nanite Machine Origin & Harvesting Habitable Worlds Mechanic:

A new way to play, where this machine race can only colonize tomb worlds, machine worlds, etc. Though Nanite Harvesters start on a Nanite Forgeworld as an advantage. Though instead of colonizing habitable worlds, Harvesters transform them into "harvest worlds" which yields resources at a decaying rate for a specific amount of years tied to it’s planet size/class. This yields an interesting way to play where early expansion is uneeded, but by the time these harvest worlds begin decaying, you will rapidly need to expand more and more to feed your hunger for resources later game. Encouraged to expand through purely economic needs rather than a will to consume biological life. Though every world you harvest will cause all known empires to dislike you (since you’re wiping out life).

  • [District] Bio-Processing Foundry: Bio-Processor Drones convert Food into Energy
  • [District] Alloy Foundry: Fabricator Drones convert Minerals into Alloys
  • [Planetary Feature] Nanite Forgeworld: Produces an income of 1 Nanite resource per month.
Gateway Guardian Origin:

This is a Spiritualist/militarist Civic where a religion was born from the mysterious L-Gate that stands still within their Gaia World home system. They gain unity from controlling it, but are fanatic about keeping it closed, believing they are the guardians of the L-Gates. Gateway Guardians are able to gain wargoals on any empire that owns an L-Gate and a free claim for the L-Gate system. In the future, a story will unravel about their origin through a new and unique Precursor Questline.

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L-Gate Technology:

Opening the L-Gates only gives a single technology… it hardly feels like you’re unleashing a deadly machine technology into the galaxy like it’s lead to be. This mod adds dangerous new technology that utilizes nanites for new weapons, war machines, titan-ships, and world destroying (harvesting) weapons. Providing a whole new avenue of play mid-game.

New Nanite Mothership (Titan) and Harvester Engine:

After researching necessary components, you are able to build a titan-class Nanite Mothership that comes with the "Harvester Engine" which gives the ability to harvest habitable planets like like nanite-machines can do. This ship has been balanced and is subject to change upon any balance change needed. This ship utilizes new nanite weapons provided by this mod which also require a nanite resource upkeep.

New Technologies:
  • ——————————————————— Nanite Bombardment Stance
  • [Titan-Class] —————————————- Nanite Mothership
  • [Station Upgrade] ——————————— Orbital Nanite Shipyard
  • [Megastructure] ———————————— Nanite Foundary
  • [Building] ——————————————– Nanite Weapons Lab
  • [Weapon] ——————————————– Nanite Torpedo Capsules
  • [Titan Weapon] ———————————— Titanic Nanite Lance
  • [World Destroyer Option] ———————— Harvester Engine
  • [Hybrid Fighter/Bomber] ————————- Nanite Lancers
  • Upgrade for Robot Pop Producer] ———— Nanite Assembly Plant

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To-Do List:

– Random events / story for harvest worlds
– Nanite "Grey Goo" Rebellion Event (A possible scenario caused by researching Dangerous Tech)
– Precursor Questline/Story for Gateway Pursuer and Harvester Civic

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Mods & Compatibility:

This mod should be compatible with most mods that dont modify Distant Stars DLC heavily.

This IS Compatible with:

I HEAVILY recommend playing this with the Cultures Overhaul Mod found here:
Just Culture: https://steamcommunity.com/sharedfiles/filedetails/?id=1100284147
Culture & Traditions: https://steamcommunity.com/sharedfiles/filedetails/?id=1748517193

NOT Compatible:
"Universal Districts Patch" mod

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For Modders:
If you’ed like to make this mod compatible, I’ve added some planet flags for conditions:

Harvest World: "has_planet_flag = pc_bh_harvest"
Harvested World (Depleted): "has_planet_flag = pc_bh_harvested"
Nanite Forgeworld: "has_planet_flag = pc_nanite_forgeworld"

My goal is to make this mod compatible with as many mods as I can, and I will continue to reach out to modders to make more mods compatible amongst eachother by utilizing flags.

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Discord:

Want to contact us about bugs, suggestions or anything? Come join us on the discord found here: https://discord.gg/B7YavZw

This discord is also the Cultures Overhaul Mod discord, which this mod is ment to be paired with (but the mod is not required). We hope to see you there to discuss modding! 😀

Download
Required items:

Click the title to search on this site.


Harvester Nanites Origin & Distant Stars Overhaul — Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.