Civics Expanded+
3.0.* ‘D i c k’ compatible.
Civics Expanded+ on ModDB.
Civics Expanded+ on Paradox Mods.[mods.paradoxplaza.com]
This mod adds:
- 30 default civics
- 10 hive civics
- 5 machine civics
- 10 corporate civics
- 5 ascension perks
- 4 policies
- 6 edicts
- 3 origins
- 16 buildings
- 1 federation type
- 24 technologies
- 2 relics
If you’d like a mod that overhauls, and rebalances base game civics, check out Civics Overhaul. It was designed to be used along this mod.
If you’d like a mod that adds only the civics, check out Civics Expanded (Civics Only).
It’s recommended (but not necessary) to use a mod that adds an extra starting civic slot, like this one: 3 Civic Slots.
This mod alters the files of the spiritualist faction and militarist faction, as well as a few policies.
The altered files are:
- 00_imperialist.txt
- 00_traditionalist.txt
- 00_policies.txt
A list of available compatibility patches are below, you can ask for us to make one for another mod, or you can make one yourself and link it to us so we can link it below for others.
Official compatibility patches made by us:
- Ethics and Civics Classic
- Ethics and Civics Redux/Ethics and Civics Alternative
- Zenith of Fallen Empires
- Expanded Traits, Civics, Pops and More
- More Authorities
- Robotic Civilization Origin
- More Corporate Authorities
Compatibility patches made by the community (cannot guarantee these will be kept up to-date and working):
If you enjoy the mod, why not like and favourite it? It really helps us and also makes the mod more accessible to others. You can also leave a comment, whether good or bad. Try to use constructive criticism; If you think the mod deserves a negative review, please explain why and how it can be improved.
Required items:
Click the title to search on this site.
!!!Universal Resource Patch [2.4+] — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.