Hands of State (2.5)
Bureaucrat
This leader is a number cruncher who can squeeze energy credits out of a rock.
Energy Output From Jobs: +10%
Trade Value: + 10%
Pop Happiness: -10%
Diplomat
This leader knows how to keep everybody working together and how to quickly resolve problems between them.
Amenities: +10%
Unity Output From Jobs: +5%
Ecologist
This leader believes in working with a planet and preserving its ecology rather than exploiting it.
Habitability: +5%
Food Output From Jobs: +5%
Minerals Output From Jobs: -10%
Pop Growth Speed: +10%
*NEW* Loyalist
This leader believes completely in their superiors, and projects that loyalty on to their subordinates and the populace.
Government Ethics Attraction: +25%
*NEW* Organised
This leader is an obsessive compulsive, keeping local resourcing, maintenance and bureaucracy accurate, efficient and effective.
Building and District Upkeep: -25%
Stability: +5
Leader Upkeep: +50%
Pioneer
This leader thrives on hardship and is stubborn, enduring and can make any uninhabitable rock a productive home.
Minerals Output From Jobs: +10%
Habitability: +5%
*NEW* Popular
This leader is loved and idolised by the populace.
Unity Output From Jobs: +10%
Pop Happiness: +5%
Prodigy
This leader already stands out from the crowd in terms of their potential and already has a reputation for being the best of the best.
Recruitment Cost: +100%
Leader Upkeep: +100%
Experience Gain: +100%
Unity Output From Jobs: +5%
Pop Happiness: +5%
Corrupt
DEPRECATED. NOW VANILLA.
Marshall
DEPRECATED.
COMPATIBILITY
Built against Stellaris v2.5.
Should be fine with an existing save-game.
Does not do any mean things to any vanilla files.