Star Wars Weapons

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Authors: [TAW] TheSting, Quellix, Elratie

Last revision: 13 May, 2020 at 11:52 UTC (2)

File size: 60.71 MB

On Steam Workshop

Description:
Works with Stellaris 2.7 and all subversions

Star Wars Weapons is the long awaited update to the Star Wars Weapons line of mods that bring the power of the Star Wars Galaxy into your campaigns!

Got an idea for the mod? general feedback? can you translate this mod into another language besides german or english? join this discord and leave a message in the relevant channel! https://discord.gg/Ry68bMz

What has changed since 2.3?

-Turbolasers are now very weak against shields, but extremely powerful against armour and hull
-Ion cannons have been nerfed so that they only deal significant damage to shields and low damage to hull
-Missiles have been totally rebalanced to give them distinct roles
-The Conqueror Superlaser is no longer a 1000 dps weapon
-Quad Turbolasers are no longer 1 shot wonder weapons
-Octuple Barbett Turrets are no more inline with kinetic artillery
-Disruptors remain as they were (PLEASE GIVE FEEDBACK ON HOW THEY SHOULD FUNCTION)

What does this mod contain?

-3 Colours of laser to choose from at the start of a game
-5 Tiers of Turbolaser
-3 Tiers of Quad Turbolaser
-5 Tiers of Ion Cannons
-5 Tiers of Concussion Missiles
-3 Tiers of Proton Torpedoes
-2 Tiers of Ion Pulse Missies
-Conqueror Class Superlaser
-tons and tons of technologies

Requirements

Star Wars Core Components must be loaded first, with Universal Resource Patch before that

Credits

TheSting – Balance changes and creative control
Quellix – Helping with event scripting
Elratie – The original Star Wars Weapons mod and all related assets

Download
Required items:

Click the title to search on this site.


!!!Universal Resource Patch [2.4+]Steam Workshop
Star Wars Core ComponentsSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.