Administrative Capacity Expansion

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Author: James Gefyrst

Last revision: 12 Mar, 2020 at 22:40 UTC (1)

File size: 1.11 MB

On Steam Workshop

Description:

Administrative Capacity Expansion

An Expansion to Stellaris base game, gives multiple new buildings, new civics and the possibility to increase Administrative Capacity with the use of certain jobs.
Supported Version 2.5.1

Jobs

Politician (Ruler)
Bureaucrat (Specialist)
Investor (Specialist)
Shareholder (Specialist)

Gestalt Jobs

Supervisor (Complex Drone)
Hive Controller (Complex Drone)

Buildings
  • Bureaucracy Department
  • Office of Bureaucracy
  • Planetary Bureaucracy Administration
  • Government Bureaucracy Bureau
  • Administrative Department
  • Administrative Spire
  • Administrative Infrastructure
  • Controller Warren
  • Controller Institute
  • Controller Nexus
  • Investment Firm
  • Parliament

Corporate Buildings

Shareholders Branch Office

Civics

Rational-legal Authority

  • Capital Buildings replaces’ all Administrator Jobs with Politician Jobs and provides additional Bureaucrat Jobs
  • Bureaucrats no longer reduces Amenities
  • Can construct Parliament building
  • Unlocks Government Bureaucracy Bureau building, upgrades from Planetary Bureaucracy Administration

Streamlined Bureaucracy

  • Bureaucrat jobs produce +1 Administrative Capacity
  • Bureaucrats no longer reduces Amenities
Corporate Civics

Shareholders

  • Can build Shareholders Branch Office Corporate Building

Changes to Original Game

Empire Sprawl increases with the amount of Pop in your empire.
All Capital buildings of Gestalt and Regular Empire, provides Bureaucrat jobs, according to the empire type.
Bureaucratic Complex now adds 1 Administrator and 1 Bureaucrat job

Future Plans
  • Event chain for Parliament
  • Bureaucratic Ecumenopolis
  • Increasing Empire Sprawl Penality
  • Fixing AI weights
  • Descriptions for all buildings and jobs.

Known Issues
  • Gestalt empires are able to upgrade their buildings without upgrading their Capital first
  • Bureaucrat Jobs Amenities are a little off, especially with traits Charismatic or Repugnant
  • Admin Cap on job base produciton shows too much in some cases

Everything related to the Planetary Trade Market is only temporary and will be removed in next update and place made into a separate mod.

Disclaimer!
I’m very new to the modding scene of Stellaris, this is my first actual published mod. It might not be balanced or extremely great, but I’d like comments/feedback from anyone, what to change or whatever it should be.

This mod might be very overpowered in some situations I’m not sure, still testing it out. I have no idea how the AIs react yet, I’m not much into how everthing should be weighted yet. But balancing, updates and changes might come in future.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.