Guilli’s Planet Modifiers 2.3 LEGACY

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Author: Guilliman

Last revision: 27 Oct, 2019 at 07:36 UTC

File size: 311.91 MB

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Guilli’s Planet Modifiers

For version 2.3 of the game.
Compatible with all DLC. DLCs not required.
Compatible with virtually all mods.
Special compatibility with Glavius AI (thanks to Glavius!)

What does this mod do?
  • 300+ new Planet modifiers with unique icons and features.
  • 100+ new planetary features with unique graphics.
  • Rare precursor "Precursor Archeotech" strategic resource with a tech and unique and powerful edicts.
  • 6 new armies based on modifiers. Can only be built on planets with those modifiers.
  • Several new anomaly events.
  • 30+ new "discovery!" events. Small event telling you discovered something interesting!
  • 40+ new colony events. There’s a chance of a special event when owning a planet with a new planet modifier.
  • Unique capital event chains based on your ethics choice rewarding a capital planet modifier.
  • Planet modifiers appear more frequently and in larger numbers with an options menu at game start to choose how many.
  • A handy starting menu allowing you to pick just how many planet modifiers planets should have.
  • Planet modifiers can be strong and provide a strategic choice when it comes to planets.
  • Secret and rare precursor planet modifiers.
  • Several New planet modifier border colours! (grey, blue, purple, pink,..)
  • Planet modifiers also appear on Barren, Frozen, Toxic and Molten worlds and Gas Giants. As well as asteroids, suns, and other celestial bodies.
  • Terraforming cleans up planet modifiers and has a chance to roll new good ones (see below for details)
  • Ringworlds and Habitats have a chance to roll a ‘construction’ modifier to indicate how well construction has gone.
  • Unique modifiers for Ringworlds, Habitats, Fallen Empire Worlds.
  • Tomb worlds hold ancient secrets. Precursor modifiers can be found more frequently here.
  • New planet interactions with the crisis events. Bombarding infested worlds or worlds bombarded by the unbidden can turn into molten/frozen/barren/nuked worlds. Each can then roll new planet modifiers fitting them.
  • Habitats build over some worlds can gain some bonus based on the planet’s modifiers.
  • Unique planet graphics and objects around planets such as shields, planet rings, shipyards, etc.
  • Unique leviathan "The living Planet" with a special reward. Leviathan DLC required for this to show up.
  • 3 unique game start civics; death world, precursor world and fallen empire lost colony. Apocalypse DLC required for these to show up.
  • NEW The AI can now find and complete precursor event chains. Go out and explore before they beat you to it!

Precursor Archeotech resource

How it works:
Precursor Archeotech will spawn as a resource on planets with a precursor modifier (either as a space deposit on uninhabitable worlds, or a planetary feature (precursor ruins) on a habitable planet. You can harvest this resource after researching a rare ‘Arcane Deciphering’ tech. After researching that tech you will gain access to harvesting this resource and the powerful Precursor Archeotech edicts. In the future there may be more exotic things added that require Precursor Archeotech.

Wondrous Planets

How it works:
At the start of the game, up to one planet of each planet type will be chosen as a wondrous planet. This planet will have unique planetary features on it that provide very large bonuses! Once you have surveyed and discovered a planet like this (or the AI has), the planet name will change to a different colour.

Discovery! Events

How it works:
When your science ships survey a planet and discover a special modifier on that planet an event will pop up telling you about it. This only happens the first time you discover this modifier. You will have the option to spend some influence to tell your scientist to take another look for extra rewards..

Colony Events

How it works:
Over 40 mini colony events have been added that can trigger after you have colonised a world with this mod’€™s modifiers. Several capital event chains to do with your ethic choices have also been added.

Valuable World Modifier

How it works:
Some dead worlds (barren, frozen, etc) that have specific modifiers will also have a ‘valuable world’ modifier. This modifier allows terraforming of this world with the right technologies.

Terraforming Interaction

How it works:
When you terraform a planet the following will happen:

  • Most bad negative modifiers will be removed (where it makes sense)
  • Precursor modifiers will NOT be removed
  • Planet wonders will be removed.
  • The newly terraformed planet has a chance to roll new flavour or positive modifiers. Flavour modifiers have a grey border and are just there for story/lore or roleplay.
  • Turning a planet into a Machine World will remove most modifiers and roll unique machine world modifiers.

Crisis Interaction

How it works:
Crisis that purge or change planets will have improved interactions with planet modifiers. They will remove and/or roll new modifiers as well.

Want to help?

I want to expand this mod with more planet modifiers. Feel free to leave suggestions in the comments or the suggestion post! Thank you very much!

Build-in compatibility

Compatible with Planetary Diversity
Compatible with More Star Classes
Compatible with Real Space
Compatible with Real Space – New Frontiers
Compatibility errors like Failed to find texture "gfx/portraits/environments/<planet name>.dds" for planet pc_<planet name> can be safely ignored.

Support my work

Hello, if you like what I do and wish to thank me for my work on this mod you can do so by donating a few dollars. This money will not go to waste and will help me greatly in my passion for modding. Any support is greatly appreciated! Thank you.

You can support me on Patreon

If you want to leave a small donation instead::

Thank You

A huge thank you to everyone who tried out my mod, is playing my mod and/or has helped me get it this far! Without you all this would have never been possible.