Settled Solar Systems

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Author: mzilli

Last revision: 23 Apr, 2023 at 19:29 UTC (4)

File size: 10.91 MB

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Description:

This mod aims to make your homeworld’s solar system feel more lived-in and interesting. Now, every standard empire (except for those with the Life-Seeded civic) will start with two planets or moons in their home system colonized and partially terraformed. These "Nascent Worlds" are generally smaller and less resource-rich than the normal planet types, but have three pops, a Reassembled Ship Shelter, and one Mining or Generator district to start with. Nascent Worlds can be terraformed into conventional habitable planets once the normal terraforming techs have been researched. You can also terraform regular Terraforming Candidates into Nascent Worlds if you have the Terrestrial Sculpting tech.

There are also two new origins. The first, "Interplanetary Expansion", simply adds a third Nascent World to your solar system and unlocked Hydroponics for easier food production. The second, "Backup Colony", has you start on a Nascent World that recently survived the traumatic destruction of its home planet. I’m still working on balancing this one; please leave feedback in the comments!

Mods that alter Sol or Deneb, or add their own starting systems, may behave unpredictably with this mod. Please let me know if you encounter such an issue and I’ll try to write a compatibility patch.

Modders, if you want to make a custom empire start out with no Nascent Worlds, give them the country flag "no_mzilli_colonies". If you want to lock in which solar system planets will be Nascent Worlds, give them the flag "mzilli_settled_planet".

Feedback is welcome!

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Revisions:

Old revisions of this mod are available below. Click the link to download.