DistrictOverhaul 2 – [Beta]
Make sure to put this mod at the bottom of the mod list, especially after every mod that does modifications to districts.
Please be aware that this mod is not finished yet, so there will be frequent updates (but none should break savegames). As this mod is currently in it’s beta testing phase there will be some missing localisations and some not finished or not yet existing textures.
Content:
- A large amount of new districts
- Semi-Random District Generation depending on the planetclass, planet subclass and some planet modifiers
- District Configuration Menu to disable districts from random generation
- Housing, Mining, Farming, Generator and Primary Districts
- Secondary Districts which you can chose
- A large amount of custom districts, jobs and deposits
- Special mechanics for worlds such as resort worlds
- Special ringworld mechanics
Content coming soon:
- An more indepth housing system, where you start of with suburban districts for housing that you then can develope into city districts
- Some more minor content
- Special Districts on your homeworld (currently you have the normal vanilla ones)
Mods with an advanced compatibility:
- Planetary Diversity and all of it’s submods
- Real Space – New Frontiers
- APSR: Anomalies, Planetary and Space Resources
- Dyson Swarm
- Gigastructural Engineering & More (2.5)
- Star Wars Core Components
Mods with integrated compatibility:
- Cultural Overhaul [Ethics-Civics]
- Cultural Overhaul [Ethics-Civics-Traditions]
- Ethics and Civics Alternative
- More Events Mod
- Living Space
- Plentiful Traditions 2.5.0
- Project Gestalt [2.3.x]
- The Decadence of Sanity–An Expanded Feature on Shroud
- Master Computer Authority
- Unofficial Machine & Synthetic Empire DLC
- Unofficial Hive DLC: Forgotten Queens
- Unique Ascension Perks
- ! Expanded Traits, Civics, Pops, and More
- Masters of the Planet – Main
- Ascendancy Ringworlds
- The Zenith of Fallen Empires: Utopian Paradise
A short not on mods that add planet modifiers, that can increase e.g. a planets farming districts like Guilli’s Planet Modifiers.
I am currently working on a system that these modifiers will work properly, but you will most likely see some issues at the moment.
For this beta phase I would love to get your feedback:
Please simply post any bugs (missing localisations and missing textures included) down in the comment section.
If you have any bugs please if possible attach a picture and a list of the mods that you were using.
Feel free to post any other update in the pinned discussion.
Beyond District Overhaul I have been working on another minor overhaul mod which was delayed due to my work on District Overhaul 2.
Secondly I am working on a large scale mod designed to expand on DistrictOverhaul and my other minor overhaul mod coming soon, to rework a lot of other core mechanics of Stellaris to give an alternativ gaming experience.
But for this project I need your help.
If your are a Stellaris modder or an graphic artist and would like to cooperate on a large scale modding project, feel free to message me.