Powerful & Realistic Orbital Bombardments

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Author: Dazz Aephiex

Last revision: 3 Jun, 2020 at 23:40 UTC (23)

File size: 1.12 MB

On Steam Workshop

Description:

Because orbital bombardments suck.

This mod is focusd on:
– Orbital bombardment is capable of planet destroying at a considerable amount of time for at least Militarists.
– Orbital bombardment is capable of planet glassing.
– Orbital bombardment is capable of planet annexing; just not as effective as army landing.
– 10 year truce is not enforced.
– The ability to declare war with no actual casus belli for at least Militarists.

Features
  1. Pseudo Truce
    • Instead of a 10 year truce, the AI stops declaring war for 10 years.
    • Fallen Empires will forgive you about their negative opinion modifiers to you after ending a war with you.
    • Once a Criminal Syndicate lost a war, all of its branch offices within the major winner’s border will be closed and it can’t establish new ones within that empire’s border for 10 years. Note that this also affects the player.

  2. War Exhaustion
    • War exhaustion passive gain is removed.

  3. War For War
    • Militarists, non-Pacifist Xenophobes, and Gestalt Consciousness who adopts unrestricted war policy may use "Rivalry" casus belli against their rivals to declare a total war. During total war, everything occupied are instantly annexed and surrenderer will be totally annexed. AI empires will not use this casus belli.
    • Rivalries no longer require a relative power level.
    • The casus belli "Humiliation" no longer requires rivalry.

  4. Planetary Invasion
    • Bombardments now damage the armies slightly faster and kill pops more frequently.
    • Defending armies can no longer cause collateral damage in ground battle.

  5. Bombardment Stance
    • Selective
      • Civilian Survival: Cannot kill pops.
      • Colony Capturing: When the last army is killed, the colony is considered captured. Note that you will instantly annex it if you are in a total war.
    • Indiscriminate
      • Available if is not any degree of Pacifist.
      • Colony Wiping: Bombardment continues until the colony is depopulated.
      • Tile Blocker Creator: Creates up to one tile blocker on the planet if the planetary devastation goes above 25%, up to two if 50%, and up to three if 75%.
        The tile blocker is accidentally effective against Ringworlds due to the ringworld section rework.

      {*}Full

      • Yeah, the Full bombardment stance is now returned.
      • Available if is not any degree of Pacifist AND is any degree of Militarist or Xenophobe.
      • Available if Gestalt Consciousness.
      • Colony Wiping
      • Tile Blocker Creator
      • Gaia Downgrading: If the planet is a Gaia World and has 50% or more devastation, the planet is downgraded to a random ordinary habitable planet class.
      • Planet Nuking: If the planet has 75% or more devastation, the planet is turned into a Tomb World.
        This doesn’t affect Ecumenopolis, Relic Worlds, Machine Worlds and Hive Worlds.
        The colony must survive until nuked or it’s simply depopulated.
    • Armageddon
      • Available if Fanatic Purifiers, Determined Exterminators.
      • Vanilla planet nuking effect is removed.
      • Colony Wiping
      • Tile Blocker Creator
      • Gaia Downgrading
      • Planet Nuking
      • Planet Glassing: If the planet has 100% or more devastation, the planet is turned into a Molten World that requires one year to cooldown into a terraformable Barren World.
        The colony is destroyed regardless of any populations, defenses or garrisons.
        If it’s a habitable megastructure, instead it’s destroyed (and can’t be rebuilt if vanilla).
        The colony must survive until molten or it’s simply depopulated.
      • Endgame Crisis factions can also use this stance, but some of them don’t turn the planet into a Molten World.
        Prethoryn Swarm will infest the planet and seize control over it, because all the tastiness shouldn’t go waste. Also, Prethoryn now never spawn armies.
        Extradimentionals and Gray Goo will still have vanilla mechanics.
    • Raiding
      • Colony Wiping
    • Pox
      • Removed as a bombardment stance.
      • If the pox sample relic is active, instead of acquiring an additional bombardment stance, you get the following effect:
        Indiscriminate, Full, and Armageddon bombardments you perform have 2x more chance to kill biological pops.

Compatibility

The following files were overwritten.
– commonbombardment_stances0_bombardment_stances.txt

Might conflict with other mods that add new habitable planet classes and/or allow the player to colonize normally uninhabitable planets. Head to the discussions for compatibility patch guide.

Recent Changelogs
  • 17th April 2020
    1. Fixed the ever complained Full bombardment stance being with no animations.
  • 6th February 2020
    1. Removed war exhaustion passive gain.
    2. Status quo can be enforced again.
  • 30th January 2020
    1. Prethoryn now perform orbital infestations and never spawn armies.
  • 28th January 2020
    1. Removed Eco-Damage level and Overheat level system. Planetary nuking and glassing mechanics have been simplified so that it’s now easier understanding.
    2. Yearly war exhaustion passive gain is reduced to 1% and is capped at 25%.
    3. War exhaustion gain from destroyed ships is cut by half.
    4. No longer able to enforce a status quo at max war exhaustion.

Localisation
  • Already includes:
    • English
    • Simplified Chinese

To Other Modders

You are free to borrow anything you need from my mod to make your own without asking me for permission and/or a credit link. You are responsible to read and understand my contents by yourself.