Research Improve per Planet [1.5.1+]

Author: Flame_TiJ
Last revision: 9 Apr at 14:35 UTC


Broken for 1.5, PLEASE UPDATE TO v1.5.1:

In v1.5.0 (Banks), a bug is causing this functionality to fail. The 1.5.1 patch (currently available as a beta) fixes this and restores functionality as intended.

Planet research modifier changed to -0.002 so each planet speeds up your research by 0.2%
Population research modifier changed to 0 due to inbalance for any values over 0.05% and the limitation for the lowest modifier being 0.1%

NGameplay = {
TECH_COST_MULT_NUM_COLONIES = -0.002 # Each Planet adds +X% tech cost
TECH_COST_MULT_NUM_POPS = 0 # Each non-free Pop adds +X% tech cost

If you just want the research penalty to be removed give this mod a try: No Research Penalties

>> If you want to contact with author visit this mod's original page.