Research Improve per Planet

Author: Flame_TiJ
Last revision: 5 Dec at 16:18 UTC


Planet research modifier changed to -0.002 so each planet speeds up your research by 0.2%
Population research modifier changed to 0 due to inbalance for any values over 0.05% and the limitation for the lowest modifier being 0.1%

NDefines.NGameplay.TECH_COST_MULT_NUM_COLONIES = -0.002;
NDefines.NGameplay.TECH_COST_MULT_NUM_POPS = 0;

If you just want the research penalty to be removed give this mod a try: No Research Penalties

>> If you want to contact with author visit this mod's original page.