Stellaris Immortal (alpha)

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Authors: Metadigital, gebnar, SULLEN COFFEE

Last revision: 17 Apr, 2020 at 17:53 UTC (27)

File size: 100.85 MB

On Steam Workshop

Description:

STELLARIS IMMORTAL

Update compatible with the latest 2.6.2 version

A complete overhaul designed to reduce micromanagement, increase the number of interesting decisions, improve performance, and make the AI better respond to you and what’s happening in the game.

We are focused on making the game feel better, look better, and run better, so that Stellaris can deliver on all of its promises as a grand strategy game on a galactic scale.

Title Screen Theme

Selections from Andromeda by Markus Junnikkala[www.markusjunnikkala.com]

[docs.google.com]
[discordapp.com]
[github.com]
[vk.com]


Stellaris Immortal revamps how the economy works. On first glance you will notice that planets have less building slots and different districts. Now, the planets are specialized through planet buildings instead of planetary districts.

Strategic resources are more useful now (work in progress). They are used in different ways, so declaring a war for that lucrative system with some Zro or Exotic Gases now has a meaning.


Ships have received their share of changes as well. There are less ships in a fleet by default, but their power has been increased x2. This is essentially the same thing with the Vanilla, but our method does not slow down your PC and makes space battles better. No more wall on wall slideshows.

Ships have advanced and elite hull parts that you are bound to discover as you play the mod.


AI is better than ever. With all the changes described above, instead of going for more aggressivenes our team decided it should just handle it’s economy and military better.

Now, those xeno-planets you conquer won’t be a pile of junk, but well developed colonies ready to serve your Empire, while the AI’s fleets will have you double-thinking before declaring a war.

FOUND A BUG

You can report your bug directly to our Github Mod Issues Page[github.com] or in the pinned Bug report discussion. Before reporting an error or a bug, make sure that the the problem does not lie in another mod. To avoid compatibility problems, it is recommended to disable all mods except Stellaris Immortal or to view the compatible mods from the provided list at the top of the Description.

TIPS FOR NEW PLAYERS

This is an alpha release. There’s still quite a lot that’s unfinished and things change quickly, so if you have figured out a strategy that worked out for you in one version of the mod you can safely say that in the next update it probably won’t work.

That doesn’t mean though that everything is outdated information, so here is a Quick Guide to get you quickly through the first 100 years or so.

MOD INTEGRATIONS

We have released mod patches that should make your favorite mods to work with Stellaris Immortal. Make sure to follow instructions on how to arrange them in the Paradox launcher, as otherwise they won’t work properly.

For more mod integrations, please take a look at the Mod Compatibility Sheet[docs.google.com], where mods marked with "purple" color are fully compatible with a patch release from our team.

Space & Planets Overhaul Mods
Real Space – Compatibility patch 2.6
Guilli’s Planet Modifiers – Compatibility patch 2.6
Planetary Diversity – Compatibility patch 2.6

Ships & Structures Overhaul Mods
Gigastructures – Compatibility patch 2.6
Extra Ship Components – Compatibility patch 2.6

Empire Overhaul Mods
Dynamic Political Events – Compatibility patch 2.6
Governor Level Extended – Compatibility patch 2.6

UI Overhaul Mods
UI Overhaul Dynamic – Compatibility patch 2.6

UPDATE 15.5

Update compatible with the latest 2.6.2 version

Hive Mind Civics, Ascension perks & Federations added

  • Mammal & Reptiles traits added. New negative traits for everyone to use.
  • New Colony events added.
  • Unblocked "Diplomacy" tradition tree & Federations.
  • Russian localization added..
  • Religion civics can have Holy Worlds by default.
  • Lithovores blow up planets when they eat the last district, leaving behind a massive deposit.
  • Many other small tweaks, additions and bugfixes.

COMING SOON
  • Machine Empires – In progress
  • BETA release on a new Steam Workshop page – In progress