Stargate Traits

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Author: Seph
Last revision: 14 Jan at 19:12 UTC

Description:

Partially integrated Stargate Utopia since Jazard has been absent for the most part in the last 3-4 months
-System names
-25 tile starting planet with unique system, 1 for each race
-Loading screen
-Main menu UI

INCLUDED SHIPS with downscaled ships compatibility
-Ancient
-Tau’ri
-Wraith
-Goa’uld

CREDIT and love goes to SGI team from sins of a solar empire who created all the models and Frstwlf for importing them into stellaris. <3
http://www.moddb.com/mods/stargate-invasion

Further CREDITS
Mod includes but not limited to

LeethalGambits’s Stargate weapons with sound and more
Averax’s planet size increase edict
SoG-Geongeon’s Stargate Emblems Pack (only used few emblems from this mod)
Expanded Colours [144 Colours] by Veegi

Try it with this mod and report any bugs
STARGATE UTOPIA
http://steamcommunity.com/sharedfiles/filedetails/?id=901878023

Traits unlock species specific tech, buildings, ship modules and armies
-Ancient
-Asgard
-Ori
-Tau’ri
-Goa’uld
-Jaffa
-Wraith
-Replicator
-Asuran

Weapons
-Ancient pulse weapons (5 tiers) and drones (3 tiers)
-Asgard beam (3 tiers), vanir plasma (5 tiers) and asgard ion cannon (5 tiers)
-Tau’ri railgun (5 tiers), cruise missile (5 tiers), nuke (3 tiers) and naquadah enhanced nuke (3 tiers)
-Ori beam (3 tiers) and pulse weapons (5 tiers)
-Goa’uld plasma cannon (5 tiers)
-Wraith plasma cannon (5 tiers)
-Replicator blocks (5 tiers)

Each race starts with 1st tier of their basic weapon unlocked at start

Strike craft
-Puddle Jumper
-F302
-Death Glider
-Wraith Dart
-Carrier ship sections for battleships

Shields (in-combat regen is included by default)
-Ancient shield has fewer hitpoints but high regen
-Ori has best shields
-Asgard is in between
-Tau’ri has a bit worse than asgard (thx to asgard tech)
-Goa’uld is the worst ofc
-Wraith has -100% shield modifier on all their ships built but they have a lot of hull points to compensate

Armor also gives hull points
-Naquadah
-Trinium
-Neutronium

Power generator
-ZPM
-Asgard power generator
-Naquadah 1-5

Drives
-Wormhole drive
-Warp 4
-Hyperdrive 4

Aux
-Ancient control chair
-Ancient nanites
-Aux targeting computer

Ship sections
Each race starts with their version of basic hulls unlocked.
Advanced hull for each ship size can be researched later on.

Armies
-Each faction has 1 unique army available at game start
-Goa’uld has additional Kull warriors later with tech
-Ancient and Ori has Half ascended troops with crazy moral damage after Ascension III

Buildings:
-Farm 6-7
-Mine 6-7
-Power 6-7
-basic science lab 2-3
-3 types of specialised science lab 6-7
-Industrial hub gives adjacency just like planetary capital
-Research center gives adjacency bonus to all science

Only science races can get lvl 7 of each building plus basic science lab 2-3 the rest is available to all races that have any stargate trait.

Edicts:
-Each race has 1 edict that costs influence and boosts economy/research
-Storage edict so AI always has enough minerals saved up to rebuild fleet quickly after a loss
-Core sector systems 100 (AI sucks big time dont ever let them handle your tall empire not even in vanilla game even less so here)

Each ship of the owners of these traits spawn with unique modifiers like movespeed or bonus damage/hull points.

Some tech are shared by more than just one faction for example Tau’ri having access to asgard beams.

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