Stargate Universe

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Author: Seph
Last revision: 18 Dec at 10:55 UTC

Description:

Compatible with 2.2 LE GUIN but expect missing localizations and features (didnt have much time to work on it)

Total Conversion MOD with only a few vanilla files overwritten

Discord Channel:
https://discord.gg/C8U4VtG

DISCUSSION PAGE:
https://forum.paradoxplaza.com/forum/index.php?threads/mod-stargate-universe-discussion.1098809/

YOU HAVE TO MANUALLY SAVE AND FORCE SPAWN EACH RACE
(Originally each race was set to force spawn but some people didnt always want to have all the races in the game so i changed and now everyone can freely choose how many of each race they want)

Files overwritten:
00_ascension_perks
00_buildings
00_utilities
00_utilities_drives
00_utilities_reactors
00_utilities_shields
swarm_ship_designs
All pop faction types
00_random_names
All vanilla and swarm ship templates
00_ship_sizes
00_strategic_resources
Most technology files
02_special_terraform_links

Partially integrated Stargate Utopia since Jazard has been absent for the most part in the last 3-4 months
-System names
-25 tile starting planet with unique system, 1 for each race
-Loading screen
-Main menu UI

INCLUDED SHIPS with downscaled ships compatibility
-Ancient
-Tau’ri
-Wraith
-Goa’uld

CREDIT and love goes to SGI team from sins of a solar empire who created all the models and Frstwlf for importing them into stellaris. <3
http://www.moddb.com/mods/stargate-invasion

Further CREDITS
-tommythunderbolt for additional sound files
-LeethalGambits’s Stargate weapons with sound and more
-Averax’s planet size increase edict
-SoG-Geongeon’s Stargate Emblems Pack (only used few emblems from this mod)
-Expanded Colours [144 Colours] by Veegi

Traits unlock species specific tech, buildings, ship modules and armies
-Ancient
-Nox
-Asgard
-Ori
-Tau’ri
-Goa’uld
-Jaffa
-Wraith
-Replicator
-Asuran

Weapons
-All weapons from the series are in the mod
-Additionally i added more weapons not seen in the series to allow more diversity for each race
-Still working on new weapons

Each race starts with 1st tier of their basic weapon unlocked at start

Strike craft
-Puddle Jumper
-F302
-Death Glider
-Wraith Dart
-Carrier ship sections for battleships

Shields (in-combat regen is included by default)
-Ancient
-Ori
-Asgard
-Tau’ri
-Goa’uld
-Wraith has -100% shield modifier on all their ships built but they have a lot of hull points to compensate

Armor also gives hull points
-Naquadah
-Trinium
-Neutronium

Power generator
-ZPM
-Asgard power generator
-Naquadah 1-5

Drives
-Wormhole drive
-Hyperdrive 4

Aux
-Ancient control chair
-Ancient nanites
-Aux targeting computer

Ship sections
-New and better ship sections

Armies
-Each faction has 1 unique army available at game start
-Goa’uld has additional Kull warriors later with tech
-Ancient and Ori has Half ascended troops with crazy moral damage after Ascension III

Buildings:
-Farm 6-7
-Mine 6-7
-Power 6-7
-basic science lab 2-3
-3 types of specialised science lab 6-7
-Industrial hub gives adjacency just like planetary capital
-Research center gives adjacency bonus to all science

Edicts:
-Each race has 1 edict that costs influence and boosts economy/research
-Storage edict so AI always has enough minerals saved up to rebuild fleet quickly after a loss
-Core sector systems 100 (meant to avoid AI taking care of your precious systems)

Some tech are shared by more than just one faction for example Tau’ri having access to asgard beams.

If you’d like to make a donation to me for all the work and time i spent on this mod, click the link below to donate via Paypal.
Keep in mind that your donation is much appreciated but in no way connected to the mod development process.
With that being said, if you feel generous or want to show appreciacion click the link below 🙂
https://www.paypal.me/oHg5SJYRHA0

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