VF’s Lively GFXs

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Author: VFacure

Last revision: 23 Oct, 2019 at 15:11 UTC (2)

File size: 4.98 MB

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Description:
-Yes, the purple here is made out of purple-

Check out my expansive, immersive and very nice buildings mod!

Check out my cool and edgy names mod!

Check out my shiny graphics mod!

Check out my totally not cheat mod!

Now, I don’t know if I’m just slowly turning monochromatic or not, but Stellaris GFXs, specially buildings, just seem too gray.

It could be from the immense gallery of mods I personally play with with their shiny and colorful stuff, which, in contrast to stuff that came from the package, makes vanilla just feel like a sad porridge bowl.

NO MORE, I SAY! No more will I, or we, be subjects of the tyranny of "sensible" game producers and harmony-oriented artisenry!

I have, personally, tweaked every single building image on Vanilla to be 25% more saturated, 10% more "contrastfull" and a tiny bit darker. This way, the real colors the artists had in mind when designing this stuff actually comes to play! And, as a cool side effect, it oozes the impression that all those buildings are actually alit, glimmering with shiny futuristic lamps, instead of boring "natural sunlight". Ugh.

Well, there you go. This is Omni-compatible with all mods, including those that add or replace building icons. In the case of replacement, this mod is hard-set on being low priority, so you can play your ACOTs and your EUTABs without worrying Fallen Empires get orange power-plants again.

If this is ironman compatible? Dunno. Might be. I only messed around in the GFX folder, so it could be.

That’s about it. Good sight-seeing!

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Revisions:

Old revisions of this mod are available below. Click the link to download.